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TExture For an ESP File


deershoot3r

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Textures are assigned to the nif files (meshes), rather then in an ESP ( this can be done in fallout, not oblivion) SO you have to make a copy of the staff meshes and set the texture path to your new textures in nifskope.
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each new texture is assigned to each nif seperately, also you dont want to add textures default BSA files, can mess up to many things, if your doing texture replacement you just add them loose to the folder same as with mods and use archive invalidation to tell the game to load loose textures/mesh.
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alright i see where your coming from, but im still a little bit confused, if i tell the game to load the lose textures/meshes how will the object (in this case the staff i created) know to load those lose textures instead of the default ones?
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