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Assistance needed with LOD Meshes & Worldspace for new Project


Jynx104

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Hi, any LOD Mesh/ Worldspace experts here?

 

I am starting a new project that expands The Fort, and opens up the walls to the unused tent area down the hill.

 

Anyway, I am having trouble with what I think is LOD meshes clogging up the place. The unused tents were not actual static tents but LOD's used so they could be seen from so far away without the pop-in/pop-out. When deleted, they stay there. The standard burnt ground that is below the tents also NEVER go away. I will include pictures below.

 

Does anyone know how I can permanently remove these LOD meshes? I have looked a bit into it and the only solution I've found is to regenerate all of the meshes and stuff in the NV Wasteland because its all apart of that worldspace.

 

I'm not even sure if these are LOD Meshes. Please prove me wrong if you can!

 

Pictures:

 

Burnt ground in GECK: http://imgur.com/a/kr5GY

 

LOD Meshes in game: http://imgur.com/a/5vKrF

 

I'm desperate here guys. I'm all out of ideas. I will give you credit in the mod description for helping out and post links to stuff you've uploaded to the Nexus, absolutely.

 

Thanks.

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