Hyoukage Posted April 26, 2012 Share Posted April 26, 2012 I dunno... to be honest, it sounds like a recipe for a home-made ICBM... Link to comment Share on other sites More sharing options...
Zombie007 Posted August 4, 2012 Share Posted August 4, 2012 Hi, is there a way i can add the recipre of the exo frame with a console command? i founded the three holo tapes from the brotherhood before unlocking four mad scientist devices, so now i can´t build it. I could easily use the console to simply add the exo frame to my inventory but i would like to build it myself. Link to comment Share on other sites More sharing options...
Ruadhan2300 Posted August 4, 2012 Author Share Posted August 4, 2012 hm, strictly speaking, you shouldn't need to do it in any particular order, as long as you've got any of the holo-tapes, four mad scientist devices and strength under 5, it should automatically unlock. regardless of the order these things happen in. That said, I've been having problems on my own version where it doesn't unlock properly, but I think that might be because I was messing with it for addition reasons.The recipe ID is: xx001a2d ( went and opened up the geck just for you XD ) Link to comment Share on other sites More sharing options...
JonarusDrakus Posted November 19, 2012 Share Posted November 19, 2012 Heya! this mod is looking mad! :P I have a 'waiting' request for a couple of craft-able items that could actually be a good fit with your mod... Basically, a player with the "Mad Science" perks 'acquires' any form of fully enclosed helmet (t-45/51 power-helmets, enclave power-helmets, NCR Veteran Ranger Helmets, etc), and thinks - How can I make something similar out of wasteland junk? Request thread: http://forums.nexusmods.com/index.php?/topic/825456-craftable-suvival-helmets/ The version the request focuses on is a combat helmet based 'survival helmet'. I think it might also be cool if there where variants based on other kinds of helmets, like a 'hazmat helmet' based on the fire-helmet with a different vission mode replacing NV, something useful in smoke-clogged locations, IR could still be a possibility even with the heat issues of fire-heated environments... Or maybe some 'explorer' type helmet based on an NCR (trooper not ranger) helmet, with a basic binocular style zoom built-in? I could go on and on really... ~JD Link to comment Share on other sites More sharing options...
Wombatidae Posted August 14, 2013 Share Posted August 14, 2013 This mod is killer, but even at level 30 with 100 Medicine and an Int of 9 and a brainsaw, I can't get the Lobotomizer perk (unless it's something you earn by making a lot of lobotomites...) Could you tell me the ref# for it so I can add it via command-line? Link to comment Share on other sites More sharing options...
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