Maskar Posted March 5, 2011 Share Posted March 5, 2011 (edited) Is there any possible issue with player.GetInCell Wilderne == 0 when adding Wilderne as an interior cell to check if the player character is in the wilderness? Second issue resolved. Using 2 mods with the same quest names will still work, but you can only change the variables of one of them through the console, etc. Edited March 6, 2011 by Maskar Link to comment Share on other sites More sharing options...
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