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the witcher 3 - create igni back nerf mod patch 1.07 - change igni back.


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k. i got that out. but now it says, when i want to Reimport it, that the files are bigger then the old ones. so it doesnt work... rly. u said it's easy... it is retarded as f***. and nothing is easy. i did all that u said and it still Comes the next error or handicap. how i Change that, when the 1.06 files are bigger? i cant Reimport now.

 

 

i dont know which lines i got to Change, that the files get the same size to Reimport... rly...

Edited by gomez12345
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A friendly word of advice, mate: try to get a handle of yourself when you're asking for help and something doesn't work out the way you want it. This is a forum. Being antsy is not gonna solve anything. Take it easy...

Also, try not to multi-post. You can use the edit function so that what you wanna say is organised nicely in one post til you got a reply and doesn't create misunderstandings.

 

Now that those are out of the way, your problem lies on the editing of your files. I told you before that your mod files have to have the exact same size with the originals. If they're bigger, something wrong is bound to happen.

 

Use Notepad++.

If you added lines that make a file bigger in size, look for comments (text in green colour) and you can delete them to compensate for the extra lines you made.

1 character = 2 bytes. So, if a file is 10 bytes larger, you'd need to delete 5 characters from it.

Whatever you do, the size of a file can not change.

Edited by thin_o_vintage
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i have done it and reimportet the two files. but i am not sure if the old effects and dmg is applied back. are u sure about the two files, that only they effect the spell?

 

and when patch 1.08 Comes, does it create a new patch bundle file? does that revert the changes that i did? how does that work?

Edited by gomez12345
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I'm pretty sure. Maybe there's another file to check out: effects.xml. You'll also have to reimport the files to content\conten0\bundles\xml.bundle.

 

Patch 1.08 will create a new patch.bundle and revert the changes you've made. You'll need to reimport them again after its release.

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So... I have no experience modding The Witcher 3 but I tried to revert this change in particular because I prefer how firestream looks and having one useless skill that requires 3 points and leaves you exposed really bothers me.

I extracted both Patch Bundles, 1.06 and 1.08. I try to look for any inconsistency related to burn, burning, igni or firestream. I found that the difference between the effects.xml from both versions is the added line:

<ability name="BurningEffect_FireStream">
<FireDamage type="mult" min="0.01" max="0.01" />
<duration type="add" min="1" max="1" />
<hp_regen_reduction_strength type="add" min="200" />
<hp_regen_reduction_duration type="add" min="5" />
</ability>

See, I'm no expert, but this line of command creates a new burning effect specially for the Firestream skill, correct? (The one nerfed)

On the 1.06 version, it used the regular burn:

<ability name="BurningEffect">
<FireDamage type="mult" min="0.027" max="0.027" />
<duration type="add" min="3" max="3" />
<hp_regen_reduction_strength type="add" min="200" />
<hp_regen_reduction_duration type="add" min="5" />
</ability>.



I tried increasing the values of the Burning Effect_FireStream to 0.027, min/max=3 as the regular burn, but had no luck.


I did the same thing with geralt_skills.xml and the only inconsistency I found was:

<!-- Burn (ult) -->
<ability name="magic_s2">
<tags>magic_s2</tags>
<stamina_cost_per_sec type="add" always_random="false" min="50.0" max="50.0" />
<stamina_cost_reduction_after_1 type="mult" min="0.25" />
<stamina_delay type="base" min="0.5" />
<stamina_delay type="mult" min="2" />
<FireDamage type="add" always_random="false" min="30" max="30" />
<channeling_damage type="add" min="60" max="70" />
<BurningEffect_FireStream is_ability="true" />
<staminaRegen type="mult" always_random="false" min="0.012" max="0.012" />
</ability>


The channeling damage that was previously min: 80 and max: 85, and the <BurningEffect_FireStream is_ability="true"/> that previously used the regular burn command. I would guess that Burn (ult) reffers to firestream, correct?

I tried maintining this command while increase the channeling damage to their former values of 80~85 and also had no luck. The damage didn't change in game.


Last, I tried to delete the BurningEffect_FireStream entirely. Changed the Burn (ult) channeling damage to what it was previous (80~85), and changed the line of command: <BurningEffect_FireStream is_ability="true" /> to <BurningEffect is_ability="true" /> as it was the regular burn, everything exactly in line with the patch 1.06 files. Sadly, I also had no luck with this.

I don't know what else to change. Is there a more experient modder willing to shine a light on what I might be missing, or try to mod this for us? I know a lot of people like the firestream skill, me included, that's why I'm trying to revert it to be once again useful.

Thank you.
Edited by MuriloBFS
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Did you do above experiments with a new save file every time you'd made any changes?

AFAIK, some modifications, especially those related with skills, signs, and/or skill tree manipulations, requires the start of a new game.

"Unlock Skill and Mutagen Slots", "Intense Signs", and "Better Combat Enhanced" are some examples of said mods.

This means, if you want your experiments' results to be valid, you literally have to choose "New Game" from the main menu after any changes.

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Yes, I started a new game every time I changed the files just to be sure. Sadly, nothing changed.

I also extracted the bundles.xml file from the content0 folder, but there's no difference in the command lines between 1.06 and 1.08. I have no idea what to try next..

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Ok, finally got it. It works just like 1.06 now. Thanks!

I'm willing to share the fix, but I have no clue on how to create the batch file to do it automatically (I can only install it by reimporting the modded files and unninstall it by reimporting the vanilla files).

Is there a tutorial anywhere that explains how you do it?

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