TheSaintJamez Posted March 6, 2011 Share Posted March 6, 2011 Hey i created a static building and was wonder how to actually get it in GECK. I'm assuming you need to run it through blender or nifskope first but i made it in Gmax. Any ideas? Link to comment Share on other sites More sharing options...
AllanOcelot Posted March 6, 2011 Share Posted March 6, 2011 Hi Saint.Long time no talk :confused: Please can you list the various file types Gmax can export? Im not familiar with the program.The I can walk you through how to get it in game. Thanks Allan. :) Link to comment Share on other sites More sharing options...
TheSaintJamez Posted March 6, 2011 Author Share Posted March 6, 2011 Hi Saint.Long time no talk :confused: Please can you list the various file types Gmax can export? Im not familiar with the program.The I can walk you through how to get it in game. Thanks Allan. :) Gmax can import .3ds, .prj, .dxf, and .shp Gmax can Export in .p3d But it can save as .gmax Link to comment Share on other sites More sharing options...
AllanOcelot Posted March 6, 2011 Share Posted March 6, 2011 As far as I am aware blender does ont support this file type. Your best bet is to find an exporer for gmax, to allow it to export a few new file types. Also, I only know of p3d due to operation arrowhead......Ive not heard of gmax myself. It might be better to simply use blender, as there are more rescources availible for you to use. Link to comment Share on other sites More sharing options...
lilwayne1982 Posted March 7, 2011 Share Posted March 7, 2011 As far as I am aware blender does ont support this file type. Your best bet is to find an exporer for gmax, to allow it to export a few new file types. Also, I only know of p3d due to operation arrowhead......Ive not heard of gmax myself. It might be better to simply use blender, as there are more rescources availible for you to use. listen to alan, he is very knowledgeable in custom meshing! Link to comment Share on other sites More sharing options...
TheSaintJamez Posted March 7, 2011 Author Share Posted March 7, 2011 As far as I am aware blender does ont support this file type. Your best bet is to find an exporer for gmax, to allow it to export a few new file types. Also, I only know of p3d due to operation arrowhead......Ive not heard of gmax myself. It might be better to simply use blender, as there are more rescources availible for you to use. Problem is i cant use Blender for poop, I'm to used to Gmax, I've tried using blender but a lot of it doesn't make sense to me. All my modeling experience was gained from Gmax and Auto Desk's 3DS Max programs. So unless anyone has any other ideas, I'm afraid it would be a lost cause unless someone could remake the model itself which would probably take far to long sense it took me a good 2 to 3 hours of meshing. Link to comment Share on other sites More sharing options...
AllanOcelot Posted March 7, 2011 Share Posted March 7, 2011 Aha, Ok. Calm down. What is it your trying to model? Its probbably not as hard as you are making it out to be. Second - Yu said you use 3dmax? Surely that can open the file? If so, open it in max, and export it to FNV via 3dmax nif exort :) Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted March 7, 2011 Share Posted March 7, 2011 Try this:http://www.katsbits.com/tutorials/gmax/import-gmax-models-into-max.php Basically, install the md3 pack, export from gmax as md3 Find a md3 import script for blender, here's one: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Scripts/md3_import Import your md3 to blender Export it as nif. Link to comment Share on other sites More sharing options...
TheSaintJamez Posted March 7, 2011 Author Share Posted March 7, 2011 Unfortunately the model had to many Polly's so i couldn't Extract it Link to comment Share on other sites More sharing options...
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