peaku Posted August 2, 2015 Share Posted August 2, 2015 Actually i completed story and maximum of game stuff so i was thinking to have(or make) overpowered mod.Well i used "random cheats" but it seems many of its cheats stopped working..... (increased power of signs etc). So i want to know how do i increase geralt's attack power,sign power,stamina,regeneration abilities etc,so can anyone tell me how do i increase them?? Link to comment Share on other sites More sharing options...
theoverchargedbyson Posted August 3, 2015 Share Posted August 3, 2015 (edited) For Signs, there's this mod: http://www.nexusmods.com/witcher3/mods/238/? For the other aspects, you've gotta to have at least basic modding skills.Manipulations can be made mainly on geralt_skills.xml and geralt_stats.xml. Or...Start a new game and use the console commands to max out your level and add mastercrafted witcher gears. Edited August 3, 2015 by thin_o_vintage Link to comment Share on other sites More sharing options...
peaku Posted August 3, 2015 Author Share Posted August 3, 2015 For Signs, there's this mod: http://www.nexusmods.com/witcher3/mods/238/? For the other aspects, you've gotta to have at least basic modding skills.Manipulations can be made mainly on geralt_skills.xml and geralt_stats.xml. Or...Start a new game and use the console commands to max out your level and add mastercrafted witcher gears.thank you sir for answering but actually i know how to edit gearalt skills and stats but whenever i try to edit critical damage and stamina things.... the whole game messes up(like geralt health becomes less than 800 even on lvl 70 and dps becomes 0 etc) So those files are,in my opinion are too much delicate change anything other than health.I have been able edit health and it successfully worked but now i'm thinking to edit stamina,attack power and other stuff(And since i had failed many times so i thought to consult with Veteran modders like you) Link to comment Share on other sites More sharing options...
theoverchargedbyson Posted August 3, 2015 Share Posted August 3, 2015 (edited) I'm no veteran. Hahaa...Have you tried starting a new game after the changes? Some skill related mods require a fresh start.Also the geralt_skills.xml and geralt_stats.xml in the abilities and abilities_plus folders have to be the same. Might've overlooked that. Edited August 3, 2015 by thin_o_vintage Link to comment Share on other sites More sharing options...
peaku Posted August 4, 2015 Author Share Posted August 4, 2015 I'm no veteran. Hahaa...Have you tried starting a new game after the changes? Some skill related mods require a fresh start.Also the geralt_skills.xml and geralt_stats.xml in the abilities and abilities_plus folders have to be the same. Might've overlooked that.yeah i know and i actually,edited and the My mod(deadly geralt mod) is 90% successful but 10 % is still remaining because i need to test my mod more,i must make sure it will work nicely in future without any crashes(like stopped working crash,freeze etc) thank you sir by the way...... :) Link to comment Share on other sites More sharing options...
peaku Posted August 9, 2015 Author Share Posted August 9, 2015 I'm no veteran. Hahaa...Have you tried starting a new game after the changes? Some skill related mods require a fresh start.Also the geralt_skills.xml and geralt_stats.xml in the abilities and abilities_plus folders have to be the same. Might've overlooked that.it seems patch 1.08 has broken my mod(i edited skills and stats of geralt,it worked perfectly on 1.07),its also (i think) blocking my mod,i edited many values of skills and stats on 1.07 and it worked like a charm but 1.08 doesn't even let me to edit few values....i mean by editing even some values like vitality it breaks the game(i edited vitality of a skill in geralt skills.xml but after starting the game and opening the character tab,all it shows pink color on whole skill slots...wth ??) Link to comment Share on other sites More sharing options...
theoverchargedbyson Posted August 9, 2015 Share Posted August 9, 2015 Whoa...Not sure what's wrong, though I can certainly say it doesn't happen to me. I'm on 1.08 now, see, and I reinstalled all mods just this morning including Better Combat Enhanced (you know well that mod makes changes in the very files you edited).The results: works like a dream. I managed to continue from my latest 1.07 save without any problem. I'm very sorry to hear that the same luck doesn't happen to everyone.I hope you'll make it work.Good luck! Link to comment Share on other sites More sharing options...
peaku Posted August 9, 2015 Author Share Posted August 9, 2015 (edited) Whoa...Not sure what's wrong, though I can certainly say it doesn't happen to me. I'm on 1.08 now, see, and I reinstalled all mods just this morning including Better Combat Enhanced (you know well that mod makes changes in the very files you edited).The results: works like a dream. I managed to continue from my latest 1.07 save without any problem. I'm very sorry to hear that the same luck doesn't happen to everyone.I hope you'll make it work.Good luck!well now i have replaced the patch bundle of 1.08 with old(1.07) patch bundle (like 1.08 pb to 1.07 pb) ,and now my edited/modded files are working again like a charm but this again makes me doubt about crashes,i mean do you think replacing patch bundle will lead to few or some random crashes?? Edited August 9, 2015 by peaku Link to comment Share on other sites More sharing options...
theoverchargedbyson Posted August 9, 2015 Share Posted August 9, 2015 Hm... Haven't tried that myself, to be honest.Logically, if you put the 1.07 patch.bundle after patching to 1.08, it's like losing the patch (or at least a portion of it), isn't it?Based on experience, I wouldn't recommend it, but see if it works fine for you.Ideally, you should make all mods based on 1.08 original files to be able to consider that your mods are 1.08-tested. Link to comment Share on other sites More sharing options...
peaku Posted August 9, 2015 Author Share Posted August 9, 2015 (edited) Hm... Haven't tried that myself, to be honest.Logically, if you put the 1.07 patch.bundle after patching to 1.08, it's like losing the patch (or at least a portion of it), isn't it?Based on experience, I wouldn't recommend it, but see if it works fine for you.Ideally, you should make all mods based on 1.08 original files to be able to consider that your mods are 1.08-tested.yeah i know and i agree but well i think my mod is working nicely on 1.07 by replacing pb,but i will test my game more and will tell you further info i have got....thanks :smile: Edited August 9, 2015 by peaku Link to comment Share on other sites More sharing options...
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