malthol Posted March 7, 2011 Share Posted March 7, 2011 Could someone set me up with one of the wall pleximaps (as seen in the Citadel) retextured from the original orange to a blue. I 'd like to match it to a more Enclave theme. Thanks! Link to comment Share on other sites More sharing options...
Blivion1 Posted March 9, 2011 Share Posted March 9, 2011 You mean like the shade of blue you see in raven rock on those signs Link to comment Share on other sites More sharing options...
malthol Posted March 17, 2011 Author Share Posted March 17, 2011 You mean like the shade of blue you see in raven rock on those signs Yes, exactly. Link to comment Share on other sites More sharing options...
Blivion1 Posted March 17, 2011 Share Posted March 17, 2011 Here you go http://www.fallout3nexus.com/downloads/file.php?id=15896 Enjoy... Link to comment Share on other sites More sharing options...
malthol Posted April 29, 2011 Author Share Posted April 29, 2011 Ok, so Blivion's texture works great as a replacer, but I'm not having luck creating a new object with it. I'd really like to leave the one in the Citadel orange, and have only the one in my mod be blue. I've tried the texture set method for creating a new item, but the actual map portion isn't adjustable via texture set. I also tried extracting the mesh, renaming, and using NifSkope to point to the blue texture (also renamed), but it then won't load the blue texture in game. Can anyone help me out with this? Link to comment Share on other sites More sharing options...
G33k3dGam3r Posted May 4, 2011 Share Posted May 4, 2011 I am currently trying to get down to the issue here as i wish to have a red one in a, facility i am creating, it is weird but i am looking at ways to solve it... will update when i can figure it out. Link to comment Share on other sites More sharing options...
malthol Posted May 5, 2011 Author Share Posted May 5, 2011 Be much appreciated if you work it out. I've tried with a texture I made and the one Blivion made, but I just couldn't figure it out. Link to comment Share on other sites More sharing options...
G33k3dGam3r Posted May 10, 2011 Share Posted May 10, 2011 To my dismay i believe the problem is in the way the .nif file is structured, and as such the G.E.C.K. will not register the new texture, I will look into this more when i have time... Link to comment Share on other sites More sharing options...
malthol Posted May 14, 2011 Author Share Posted May 14, 2011 That's what I was afraid of. I have no skills with meshes, and no time to learn at present. PM me please if you get it figured out. Thanks-Mal Link to comment Share on other sites More sharing options...
Ivegon Posted February 26, 2012 Share Posted February 26, 2012 (edited) Did you guys ever end up fixing the issue with changing the texture of another version of the pleximap? I need to have two different versions for a video I'm doing. Edited February 26, 2012 by Ivegon Link to comment Share on other sites More sharing options...
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