Phrozin Posted March 7, 2011 Share Posted March 7, 2011 (edited) I've tried using these setting in Photoshop, saving my texture as a DDS: DTX 5 or DTX 12D TextureGenerate MIP Maps - All Looks good in GECK and NifSkope. When add an item with the texture in the game, it swaps the texture with the floor, no matter what model I apply it to. Edit: SOLVED- ArchiveInvalidation Invalidated fixed my problem Edited March 11, 2011 by Phrozin Link to comment Share on other sites More sharing options...
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