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got a stand alone mod idea i want to realise.


senseisoul

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Hello to all modders.

 

wel i'm senseisouls and i play several rpg in the last decade. (bg2, nwn, nwn2, oblivion, fallout 3 )

with the outcome of nwn i started to look in setting up a stand alone mod.

i tried to work with the nwn toolset and was part of a guild at that time.

 

when dao came out i was thinking of a new strong longtime storyline for a stand alone mod.

i started to work out the basics of it a litle bit.

the only problem i got is that i lack experience with the toolset and the time atm to really get started on this stand alone mod.

 

so i'm looking for peep willing to look into my storyline and assist me in realising this great stand alone mod.

I already put up a post on the bioware forums about it last week but no one replies to it.

i got over 150 views on my post . so now i gonna try to get some interrest here.

the responses i got from people in the community i directly adressed and talked about this mod are good.

 

 

so here is the introduction to my storyline:

 

tamurion chronicles.

 

the land tamurion just survived a cataclysmic elemental storm that drove the land back to the dark ages.

back to beginning of evolution , beginning of civalysation. all the knowledge of the past is lost in the storm.

the land is starting to rebuild again after the storm.

 

 

you enter the land breaking out of you're prison. a prison where you've been a subject of ritual performed on you for years. draining you to the fullest each time. a guard seeing potential in you for the lands future helps you escape the place. before leaving you're prion you're able to pick up secrets of the past . clues of the time before the storm.

 

these secrets are the start of exploration of tamurion, you're search for the past. what's behind the storm.

what triggers the storm.

 

there several secrets from the past you can find in the dungeon you escape from.

secrets you must make a choice of , wich to persue.

 

each secret comes with his own stronghold based storyline.

yes you read it well . while you discover the land you get the chance to set up you're very own stronghold in the land.

a stronghold that will develop through quests. like the one in dao awakenings. but this time you got several different ones.

all with his own storyline. connection to the past.

 

ideas for these strongholds are the following.:

 

armory

alchemist lair.

necromancy based stronghold.

mages place

fighters guild

 

more can follow. the more you discover the more the new storm get's closer.

find out the truth about it al and prevent it from happening again.

in the beginning of the mod realisisation will make one stronghold based storyline to begin with and after that make another one and so on. in time there will be come sidequest that will let you see glimpses of outcomes of the other tronghold you didn't choose. (for example a side questline that get you on a necromancy hunt leading out to necromancy guild inside a fully build stronghold. , you willl get to see than how it could have been if you took that questline on.

 

 

 

i already seen great ideas/mods that can work well on this mod also.,

 

first of the ability to learn all techniques . to get a mixed char more like you see in oblivion.

mods with a great variety on alchemy and weaponsmithing and armory.

 

 

I realise the mod idea is big. but that makes at the same time a interesting challenge to realise to work on.

relex there is no time limit on realising this mod, i want to put no pressure on anybody who ever is gonna help me

on this mod. we take our time for it and keep time open for other things in live.

 

 

so who want's to help me on this idea. everyone is welcome .

everyone is also welcome to post any help/suggestions/comments on this post.

just don't view only this post like many did on my post in bioware forums,

i really want some feed back this time.

give me a chance to realise it.

 

sensei imarus of souls.

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