Jump to content

WIP - Dynamic Treasure Hunting/Tomb Raiding


SturmFalkeRDA

Recommended Posts

Hello all!

This thread is going to be used to share/collect ideas for my latest project.

Basically, the goal is to expand upon skyrims adventure/discovery/mystery system.

 

The mini-DLC will include New world spaces (Starting small, maybe I'll end up with tropical islands for exploration?) and many new quests/dungeons.

The core mechanics:

Method 1: Add unreadable maps to the loot table (so they appear in bandit camps, on bandits, in draugr tombs) which requires that they be brought to an npc to be "read"; Which makes the npc say something along the lines of "Oh, I think I might know where that is. I'll tell you, for a cut of the loot." Which fades out and takes you to new world spaces (Many of which, operate as mock parts of skyrim, in small valleys or collapsed caves for example) and is of decent size. In this small world space you use the deciphered version of the map to try and solve puzzles/locate the entrence to the treasure, which can be anything from a simple buried treasure event (Think smithing animation with shovel for uncovering) to a hidden cave/tomb. This would allow me to easily expand dungeons with minimal mod conflicts, which might arise with Method 2 unless I am able to dynamically add entrences to the world.

 

 

 

Method 2: Maps which make small buried mounds all over skyrim visible if you are within distance; all clues are on the map itself, similar to the worldspace part of Method

Once found and uncovered, it is either a basic buried treasure, or loads a dungeon entrence and choses from a set list that matches the area.

 

 

 

Want to see a mix of both? Post it below!

 

I know somebody has created a fully random generated dungeon, which is amazing, but they miss the flair of a hand created dungeon!

I intend on creating custom models/items for use in this mod. Expect snapping ropes, falling bridges, destroyable walls, collapsing floors, jump scares, combat, (Maybe a flooding system, I've got some workarounds I can use!) and more.

 

Quests:

Lich's Lair: One of the sidequests in the mod.

Basically, the lich's lair is a simi-dynamic worldspace/dungeon only accessable via scrolls (which teleport you, like a trap) or via the "Friend of the lich" spell.

The lich is a cruel being who enjoys watching people fight for survival in gladiator style arenas. Rewarding those who survive, and giving them a chance to escape the lair. Once on like-terms with the lich, you are welcome to stop by any time and progress through various challenges and trials. All the while listening to quips from this seemingly sinister being. I intend on being the voice actor for the Lich.

 

Betrayal: A quest in which a randomly chosen npc from the Treasure Hunters Guild (To be expanded upon) betrays you for loot. Maybe from a list of followers?

 

Better left untouched: A quest which involves the tomb of a wealthy family with an army of undead draugr.

 

Blood Treasure: A quest in which you unwittingly steal from a bloodthirsty Bandit leader.

 

Once buried by nature: A quest involving the ruins of an ancient falmer treasure vault. Ripe with spiders and paril.

 

Insert name here: A boat frozen in ice.

 

Questline for tropical island: Let's not even go there until the rest of this gets in beta.

 

 

Player home: Enough said, I'll think of something unique and dynamic. I'll do my best to blend open world with storage safe, we all want to display our swords and loot gained from the mod!

 

Extend off of the existing Buried Treasures mod, with permission.

http://www.nexusmods.com/skyrim/mods/40874/? It's an utterly fantastic mod

 

And again, please post any comments/ideas/suggestions. Anything from a new abilty ("Keen Eye" Perhaps?) to a new feature/dungeon design.

That's all for a post written at 1AM,

Thanks!

Edited by SturmFalkeRDA
Link to comment
Share on other sites

I'm interested!!

Personally I love mods that add treasure to Skyrim. I enjoy going around and searching for those treasures.

What you have hear sounds amazing!! The fact that you're even adding quest and custom traps is really awesome!!

Keep at this and don't stop because this mod sounds like it's going to turn out amazing :smile:

Link to comment
Share on other sites

I'd recommend integrating the dungeon locations through treasure maps without the use of map markers. its a treasure 'hunting' mod after all. :wink:

 

As the content goes new dungeons or mini world spaces would be best as you can make these littered with deadly traps and maybe a few boss fights. The actual 'treasure' you get isn't nearly as important as the experience. With that in mind Id make a few without any treasure at all, as the tomb raiding business isn't a sure thing. :D

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...