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XZero's ideas for Long War/mod content


SpartanXZero

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New Mission types

  • Pilot extraction - interceptors downed by Alien craft, could have a % chance of pilot survival. A team would have to extract the pilot before either Aliens, or EXALT agents capture him. Team must extract pilot safely or risk the captured pilot revealing XCOM base location information from torture. Bonus reward for mission success, additional SPEC soldier the pilot would be looking for payback.
    • This could be turned into a 2 part mission if parameters were set for certain conditions during the 1st part of the fight. If the pilot was successfully extracted by the enemy (Alien or Exalt) there could be a follow up rescue mission?
  • Alien Crash retrieval - A % of Crash missions landing in urban/populated areas could add civilians to the zone that need to be safely cleared from the crash site. Could add​ in a small perk for panic reduction based on how many civilians were safely rescued.
  • Alien Assault on military base - NPC soldiers engaged with the Aliens, severly outmatched, but still fighting. Could be an interesting twist on a civilian rescue mission. NPC soldiers would engage Alien targets, but would be less effective than rookie XCOM soldiers and easily panic'd. Bonus panic reduction as a high success could have a dramatic panic reduction. Bonus perks could be a random mix of additional new soldiers enlisting, or single experienced special ops.

 

Gameplay/Interface

 

Team Designations - While I realize thinking this idea is a simple one, I'm sure it's not for modders to devise. I do think it could give players a real quick formula to maintain squads that are tailored for unit cohesion/progression, as well some immersion to the gameplay.

  • A roster setup for players to design and save Pre-set squads under a unit designation. This would most likely result in some additional menu option under the barracks as well mission launch team selection windows
  • Squad setups would be assigned any labelled designation players would like; Alpha Strike, Delta Force, SWAT1, SWAT2, etc..
  • Would allow players to build preset teams with class mixes that are best suited for handling specific mission threats, or simply A, B, C, D etc.
  • Wounded team members in the infirmary, selecting the designated squad would still fill out the team loadout with the remaining active members (ready or fatigued) for active service. Any spots that wounded members would take up, would remain empty so players can quickly sub in missing personnel.

 

 

More Voicpacks

 

  • Halo series (Chief, Cortana, Red v Blue, Church, Caboose, Sarge, etc)

  • Mass Effect (Miranda, Liara, Garrus, Jack.. etc.)

  • Borderlands (Tiny Tina)

  • Battlestar Galactica (Boomer, Starbuck, Six, Apollo, Adama)

  • Firefly (Captain Malc an the crew)

 

 

Additional armor models (either a default armor, or setup for specific types)

  • ODST/Halo armor/helmets
  • Mass Effect armor/helmets
  • Colonial Marines (Aliens)
  • Imperial Guard (Cadian/Kasrkin)
  • More Helmet variations, Nightvision goggles, Balaclavas or half masks with skull motif's
Edited by SpartanXZero
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