devinpatterson Posted December 26, 2013 Author Share Posted December 26, 2013 Actually animating using Blender wasn't exceptionally involved. I had a go at it some months ago. That is good to hear. I havn't tried making an animated nif, just one KF (a protectron dancing a little jig). The actual animation went well but I was never able to get it in game properly. I'll need to tackle the collision mesh as well, since I'll need it for hit detection. Was yours not animating in sync with teh actual mesh, or was there another problem? Link to comment Share on other sites More sharing options...
Ruadhan2300 Posted December 28, 2013 Share Posted December 28, 2013 My problem was mostly in making multiple components of the model move together, the collision mesh was staying where it was...not sure if it was being baked in or what, but I know an elevator is entirely possible, standing on a door piece when it moved up worked great... Link to comment Share on other sites More sharing options...
ypet5 Posted January 2, 2014 Share Posted January 2, 2014 I love this mod idea keep doing it. oh and when might it be released Link to comment Share on other sites More sharing options...
devinpatterson Posted January 2, 2014 Author Share Posted January 2, 2014 I love this mod idea keep doing it. Thanks Ypet5, but I can't take a lot of credit for it. A western amusement park in the Mojave pretty much writes itself. But the human interest side of the story is something I'm really stoked with. All the contributions have made it really a deep and heart wrenching story. oh and when might it be released I had the prequel/setup basically finished (still needed to do some basic grunt work like navmeshing) it's on my hard drive somewhere around here. It's a remake of the Sunset headquarters to set it up with the new bots, a back story to find the park proper and various other things to set the park firmly in the world. I think most of the assets we need as far as enemy models, weapon models etc are fairly complete as well. The world spaces still need to be created though. I did find a good justification for having western droids akin to westworld, so I'm pretty happy about that. I was bummed when I had to let them go due to canon/lore reasons. More on that in the next post. Link to comment Share on other sites More sharing options...
devinpatterson Posted January 2, 2014 Author Share Posted January 2, 2014 <tangent> Actually a little tangent here; the only thing I really regret loosing as far as ideas in SSWWW is the western androids. But I did and do want to stick to lore and FO3 androids from the institute are far more advanced and too secretive to be in an amusement park. Plus I'm not sure if the institute developed them before the war, long after or what the timeline is/was. However recently I was researching the calculator and it's humanoid robots again, and I was thinking they would make a good candidate for a lore friendly version of westworld type droids. The wiki says "According to Bethesda's Emil Pagliarulo, high-level events of the Fallout Tactics plot are considered canon for Bethesda Softworks" so I think the humanoid robots are in our fallout universe. I know Tactics is a tough sale, as a surprising number of people really seem to hate it, but if it's canon and serves our purpose, we should use it. I'm going to hate calling the contractor ACME since it evokes memories of road runner cartoons, but it's a small price to pay. </tangent> Link to comment Share on other sites More sharing options...
ypet5 Posted January 3, 2014 Share Posted January 3, 2014 Thanks for replying and if you ever need a mod tester just ask Link to comment Share on other sites More sharing options...
greenknightfury Posted January 4, 2014 Share Posted January 4, 2014 Well devin, ACME was a real (and much like in the cartoons) nearly universal mail order company. The cartoon running gag was born of the real thing which seemed to have anything that you could possibly buy ready to ship at your order. Given the "stuck in the 40s-50s" flavor of the Fallout universe (with a couple of nods to the 60s, i.e. the hippy protesters in LR), it would make sense that ACME would still be a major company trying everything it could to resist and compete with such giants as RobCo and General Atomics. Link to comment Share on other sites More sharing options...
devinpatterson Posted January 5, 2014 Author Share Posted January 5, 2014 Well devin, ACME was a real ......), it would make sense that ACME would still be a major company trying everything it could to resist and compete with such giants as RobCo and General Atomics. For the life of me, I can't track them down. I was hoping I could get some additional real life info to add as character to the fictitious fallout company. I think it also would be nice to have a little bit of background on some terminals or promotional materials about the humanoid droids that a clever character might be able to utilize (ie possible weaknesses). Link to comment Share on other sites More sharing options...
devinpatterson Posted January 5, 2014 Author Share Posted January 5, 2014 Found a real-life analogue to the sunset theme beverage cornucopia. There's a drink called "moxie" (donsn't sound particularly appetizing), a east coast thing, that is made into a variety of foodstuffs. Moxie ice cream, moxie pie, moxie chops, moxie baked beans etc. It has a big festival and celebration that seems to be quite the social event each year. It's bright orange packaging/marketing, but a cola color and has a heavily retro feel, in both it's advertising and long history. http://www.drinkmoxie.com/ Link to comment Share on other sites More sharing options...
Ruadhan2300 Posted January 5, 2014 Share Posted January 5, 2014 (edited) looking it up myself...Acme itself was not actually a single company.On the ORIGIN section of the fictional (roadrunner) company... "The name Acme became popular for businesses by the 1920s, when alphabetized business telephone directories such as the Yellow Pages began to be widespread. There were a flood of businesses named Acme (some of these still survive[1]). For example, early Sears catalogues contained a number of products with the "Acme" trademark, including anvils, which are frequently used in Warner Bros. cartoons" Edited January 5, 2014 by Ruadhan2300 Link to comment Share on other sites More sharing options...
Recommended Posts