TrooperScooperMKII Posted March 14, 2011 Share Posted March 14, 2011 Alright. The general story is fine as it is now, let's focus on the park first. I like the idea of the tribals being in the indian village, as it would fit well. What do you think of the layout I gave? Link to comment Share on other sites More sharing options...
devinpatterson Posted March 14, 2011 Author Share Posted March 14, 2011 (edited) Alright. The general story is fine as it is now, let's focus on the park first. I like the idea of the tribals being in the indian village, as it would fit well. What do you think of the layout I gave? it's a good idea about the layout, it would be the smart thing to do. But sometimes I just start by throwing stuff in and seeing what hte models look like. As far as the layouts you mentioned I always pictured the rides inside the park proper (which is about the size of Primm), but out side the park in the valley would be better for the game engine. Maybe just put the mining cart bumper cars in the arcade, along with the shooting gallery, & wack a mole? We could have the gold panning close to the indian camp ground, those two work together pretty well. As far as the Narrow Gauge Western RR, about how big are those? Smaller than a normal train? Yeah 3 or 4 (maybe one that takes you out to the camp). I think in v1 the log ride, mine ride & railroad should be broken down or shut down. I don't think the mainframe is going to put any effort into keeping them going for the tribals. And it will let us get the mod out the door faster since we won't have to use an advanced script to make that puppy chug around the park in v1. But in v2 they should all be operational and in use by the tribal customers. But that's just a thought. On the post office, general store and bank; On the one hand it would be pretty cool, rounding out the town and giving it character. On the other hand it's duplicating stuff we already have. But I'm for it because of the added character/atmosphere it adds to the park. Edited March 14, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted March 14, 2011 Share Posted March 14, 2011 From Wikipedia:A narrow gauge railway (or narrow gauge railroad) is a railway that has a track gauge narrower than the 1,435 mm (4 ft 8 1⁄2 in) of standard gauge railways. Most existing narrow gauge railways have gauges of between 2 ft (610 mm) and 3 ft 6 in (1,067 mm). Eyeballing the track ingame would suggest that it's normal size, which would make sense for a mainline RR. The train doesn't have to be narrow gauge, but I think that most theme parks use it to save money (bigger cars need more space & weigh more, so all of the bridges, tunnels etc are scaled up). Link to comment Share on other sites More sharing options...
Flaarg Posted March 14, 2011 Share Posted March 14, 2011 you should do a base drawing using generic shapes to represent rides/attractions/games ect., using a shorthand letter key to mark them, thus giving everyone a idea and helping to coordinate all of the people working on this. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 15, 2011 Author Share Posted March 15, 2011 OK I'll work up a quick pic of what I had originally in mind, and attach it here shortly. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 15, 2011 Author Share Posted March 15, 2011 (edited) OK I'll work up a quick pic of what I had originally in mind, and attach it here shortly. OK so the black line is the roller coaster, the grey block is the parking lot, the blue line is the log fence (like in jacobs town) the red lines are buildings, the brown line is the sheer cliffs of the box canyon/valley, the yellow circle is the giant sunset bottle as the entrance. Now thats what I had in mind orginally, but I'm happy to change it if you guys have better designs/ideas Edited March 16, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
devinpatterson Posted March 15, 2011 Author Share Posted March 15, 2011 (edited) Actually a little more like this one, so there are buildings on the end and the stockade/fort log walls are tighter against the coasters outline. this way we get a little more space. I figure the owner would want it to look like a hollywood western town with a main street and buildings along the side. He's not really going for a realistic look. Oh and the biggest building in the center top would be the hotel/casino. Edited March 16, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted March 15, 2011 Share Posted March 15, 2011 What about the train and the mine? Where are the indian camp and mine attractions relative to the park, and how does the train connect them? Actually, I think the street should be parallel to the railroad tracks. The coaster could be behind it or in front of it, but I think that the "town" should be separate from the arcade and roller coaster. So the layout could have the parking lot in front, then the arcade/RC (the entrance b/w them) then the town behind that. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 15, 2011 Author Share Posted March 15, 2011 (edited) What about the train and the mine? Where are the indian camp and mine attractions relative to the park, and how does the train connect them? Actually, I think the street should be parallel to the railroad tracks. The coaster could be behind it or in front of it, but I think that the "town" should be separate from the arcade and roller coaster. So the layout could have the parking lot in front, then the arcade/RC (the entrance b/w them) then the town behind that. Well I like having the coaster integrated in/around the town because we already have the model for that with the primm bufalo bill setup (allthough the outside doesn't look western :sad: ). Plus it does look kinda cool to have the town surrounded by a roller-coaster. In re: to the mine, log ride, indian camp & rest of the rail's location in the valley I have no idea. I just know a few points about the valley. There should be a road (or broken blacktop) leading through the park up to the parking lot. It should be a winding canyon so we don't have to have a huge LOD (ie a limited line of vision) but not so winding that the railroad rail will have to make sharp changes in direction (ie smooth curves for the rail). It should have very steep cliff walls (once again for LOD). The opposite end should have a huge landslide and a trail of cars (rusted husks) leading into the valley (I'm not sure how many, 10's or 100's? I guess it will depend on how many people live in the park in v2. If we want a small population of like 20 people we could have 10's of rusted cars). Oh and a river of some type for the log run/gold panning. So not a lot of details, any ideas? If you want the train station & rail parallel to the main street you would have to have the rail behind the shops (you wouldn't want the rail adjacent to the street, people would get wacked). You could do that, but it steals some room from the back of the buildings. But what about on the west/left side of the map having a train platform. In the pic the pink square could be the train station/(covered)platform and the actual rail line in green. Plus it's not eating up a lot of space being on the left side as opposed to paralleling the main road of town. We can use that abandoned train station near the quarry, if it's not too modern looking. Here is a pic; Edited March 15, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
devinpatterson Posted March 15, 2011 Author Share Posted March 15, 2011 (edited) Hmmm the jpg didn't upload, trying again Edited March 16, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
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