devinpatterson Posted March 15, 2011 Author Share Posted March 15, 2011 (edited) Here is a pic of railway junction 15, I think we could change the door and it would fit in pretty well (at least it's stone and not metal). Edited March 16, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
Flaarg Posted March 15, 2011 Share Posted March 15, 2011 (edited) so i took your drawing and expanded it a little (or tried), though i did not place "log flume", again just an idea Hope this helps a bit Edited March 18, 2011 by Flaarg Link to comment Share on other sites More sharing options...
kagstrom2100 Posted March 15, 2011 Share Posted March 15, 2011 I like having a subtle mainframe, and the implicit moral quandary. You could have the quest started by a tribal looking for a relative/friend that disappeared. Well it does have some advantages;You'd have a longer mod, it wouldn't be just run and gun, that would come near the end. You can have a richer storyline (clues from dialog could fill in the history of the park, and there would be more mini-quests) and at least one extra plotline will be gathering proof/information on the abduction. We wouldn't have to put as much work into the valley (since the tribals wouldn't live out there, just wander out occasionally). It would also make creating the citizens/customers easier since they will just use sunset gift shop items for attire (so a limited variety of items, mostly souvenir items and sunset emblazoned western wear). The park would be richer, more detailed since the saloon & casino would actually have a night life with real humans. We could have a secondary minor villain that would be the right hand man of the mainframe and act much like a vault overseer. The disadvantages;A longer mod means more work. We are going to have to have a lot more dialog which would imply voice work, with many more voices for the citizens instead of just a few robot/computer/android voices. And the comments I mentioned about the extra work in the hotel and in re: to weapons, apply as well as the extra work for people in the casino, saloon etc. But I don't think any of these disadvantages are show stoppers. We would also need to change the plot line to address small issues like population control (perhaps the food the mainframe provides contains birth control) and big issues like when the owner died. So instead of a customer break in and conflict resulting in the owner dieing (and the brain transplant) right after the bombs fell, he could live until old age got him and then had his brain transplanted into the mainframe. What I'd like to suggest is a compromise where we work on the simpler version first (since this is a big mod), call it v1 where the tribals are in the valley & the park is closed up tight and then put out a v2 later with the subtle mainframe and customers living inside the park. The reason I think this could work is because using v1 as a building block for v2 would require very little duplication or wasted work. In v1 we would just put a few tepees up & some rag tag band of tribals that tell you about the abduction of the tribals young messiah (ie just be used to direct you quickly to the park where the adventure would begin). The valley itself doesn't have to have much detail or work. Then just about everything we complete in v1 will be a good base for v2. Oh speaking of plot lines I guess the vault-tec experiment for sunset vault would be (in partnership with general atomics) a test of a organic cpu controlling all overseer duties. Really nice idea with V and V2 :) and how about the people being trapped in a part of the vault what do you think of that? Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted March 15, 2011 Share Posted March 15, 2011 (edited) I don;t like the placement of the rail line wrt the village; wasn't the idea to have it go from the town to the mine? WHy would it lead out of the valley?EDIT: My main issue with the town layout is that surrounds the "street" on all sides... most western towns are a "strip" if you know what I mean (heck, even Goodsprings is sorta in a strip- GGS, PS, DMH and the gas station are all more or less in a straight line) Edited March 15, 2011 by TrooperScooperMKII Link to comment Share on other sites More sharing options...
devinpatterson Posted March 15, 2011 Author Share Posted March 15, 2011 (edited) I don;t like the placement of the rail line wrt the village; wasn't the idea to have it go from the town to the mine? WHy would it lead out of the valley?EDIT: My main issue with the town layout is that surrounds the "street" on all sides... most western towns are a "strip" if you know what I mean (heck, even Goodsprings is sorta in a strip- GGS, PS, DMH and the gas station are all more or less in a straight line) Sure we can have the railroad end at the mine, commercial supplies and what have you, would have been delivered by truck via the road so the RR doesn't have to go down to the valley mouth, just to the farthest attraction (probably the mine). In re: to the town layout, my idea was two fold; The primary reason was to fit it in the oval of the roller coaster, and using the oval's longest axis seems to be the best direction for the street to run. Building on that it seemed to make sense to have buildings on both sides of the street that way you have twice the real estate. The secondary reason is I thought the owner would want the town to look like the John Wayne era of westerns, a Hollywood-ized version as opposed to a real western town. Most of the westerns in that era (in the 60's & 70's) seemed to just show the main street of a town. Although it's my understanding that just about every main street of a town of any appreciable size would have buildings on both side of it's main street. Since travelers come through the main street & town citizens tend to cluster in that area I would be surprised if most towns didn't use both sides. That's primo real estate. But my knowledge of history is limited so I could be wrong. But UL a pic of what you have in mind and maybe it will work better once we can all see it. Edited March 15, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted March 15, 2011 Share Posted March 15, 2011 Here you go.http://trianglecranch.com/catalog/images/main%20street.jpghttp://www.istockphoto.com/file_thumbview_approve/4316298/2/istockphoto_4316298-old-west-town.jpgI meant that the buildings should be on two sides; not in a box on all four. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 15, 2011 Author Share Posted March 15, 2011 (edited) so i took your drawing and expanded it a little (or tried), though i did not place "log flume", again just an idea Hope this helps a bit Looks good, but lets swap the mine from the east/right side of the map to the west/left side so it's near the railroad (and one of the RR's stops). I was also thinking maybe we should have a campground near the southern end of the valley where customers would have been able to pay a fee and rough it for a day, week or what have you. Pushing it further south would make it more isolated from the park which would be a better experience for camping. And then a separate attraction which would be a "authentic" Indian village. Before the bombs there would have been actors or androids showing everyday Indian life and maybe you could make/buy Indian crafts like dreamcatchers, jewelry, rugs etc. It would be near the road as you drive in the park (for scenic reasons) and along the RR as well for easy transportation. Edited March 15, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
devinpatterson Posted March 15, 2011 Author Share Posted March 15, 2011 (edited) Here you go.[I meant that the buildings should be on two sides; not in a box on all four. Sure, I think that makes sense. So I could flip the the whole oval/coaster/town 90 degrees and I think that would accomplish what your looking for. One end would be the entrance to main street, but the other end would still have to be capped I *think*, like in your pic where the church is at the end. The railroad station could be on the first building on the left side (so the track doesn't have to pass behind other buildings). I'll throw up a pic in a sec Edit: Actually the north end doesn't have to be capped, we could extend the canyon north and open up the north end of the street, but I'm not sure if there would be any point to that unless there is another attraction up there. Edit: Had to remove the pic to reclaim some of my upload quota, PM if you need it Edited March 18, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
devinpatterson Posted March 15, 2011 Author Share Posted March 15, 2011 (edited) Really nice idea with V and V2 :) and how about the people being trapped in a part of the vault what do you think of that? kagstrom2100; Part of solving the mystery in v2 will be finding the tribal/customer messiah. The young adult/child that figured out what the mainframe is doing (harvesting people) before the mainframe nabbed him/her. I don't see why we couldn't have other people the mainframe took (troublemakers, etc) held prisoner in the vault level, as well. Is that something like what your were thinking? Or where you thinking descendent's of the park employees that are still trying to fight the good fight against the mainframe? I was wondering about a few other thoughts. I thought a mechanical bull for the arcade might be good. I think we could use a brahmin model just chop off one head. There wouldn't have to be any re-rigging of the skeleton since it would just be a static model that bounces around not animated skeleton. We may not have a railroad :( if we can't find a engine. I think there should be plenty of public domain ones out there in 3ds max format that we could convert, but we will have to hunt it down. In v2 would it be good to have the customers/park dwellers overweight? Since the park isn't exactly made to serve health food. Also would v2 have older westerns halo tapes playing on the tv's? also in v2 we're going to have to put together a mix of western wear (that the park sales) and sunset souvenir clothes. It should be an eclectic/interesting mix of attire. How big do we envision the park & hotel capacity. I thought we would go off of the primm buffulo bill buildings capacity. We will need a sewer that has the (radioactive) water runnoff from the reactor. I thought it would connect with the edge of the road in the NW of the mojave. Right where the cars are around the pond of radioactive water. It will be the easiest of all the levels to make and we can probably just copy another vanilla sewer system. But it should have high rads, since that would be a barrier to many people getting in or out. If you need a pic of the area let me know it's near Brooks Tumbleweed Ranch. Edited March 15, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted March 15, 2011 Share Posted March 15, 2011 The RR is the toughest part, but I feel that it is necessary to the finished mod; what western theme park would be bereft of a RR? Even so, we don't need to have it right away; place the track and the stations in V1, then hunt down a model for V2.Of course, we will probably need new RR cars too; the Boxcars won't cut it... :unsure: Link to comment Share on other sites More sharing options...
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