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Sunset Sarsaparilla's Wild Wild West World


devinpatterson

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The map looks good.

 

As far as a train model, i don't know how to use 3ds Max, blender ect., but i know how to use Autodesk AutoCAD (which is a 3d modeling program, just geared to enginerring), and the .dwg files are exportable to 3ds MAX, but all i know how to do is model.

 

Don't know if will work, but we could try.

Let me know, i'll send a simple AutoCAD model as a test.

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TrooperScooperMKII; Yep that's a good old fashioned iron horse. But I'm not crystal clear on the copyright info so I fired off an email to the author. Fingers crossed.

 

Flaarg; Absolutely, any and all help with modeling would be great. It's our weak link right now.

 

If we do open up the canyon and make it extend farther north past the park, maybe we could have hunting grounds since that's pretty wild west, and the park owner is a huge gun fanatic. I recalled the gunslinger series that had a giant cyborg bear. It's name was Shardik; http://en.wikipedia.org/wiki/Shardik_(Dark_Tower), long story short it was a guardian of immense size. In this case general atomics (instead of North Central Positronics, Shardik's manufacturer) could have produced this creature as a big game adventure for the park. The justification is a little thin on this one, but it could go something like this. So a few large game cyborg models were commissioned (perhaps, bear, buffalo, etc).

 

They would be shot by the park patrons but would have several advantages over live animals. They would be programmed not to kill (save a bundle on lawsuits that way). They could be shot and play dead even though the internal skeleton (made of cosmic metal from dead money) & cybernetics would be very durable and would rarely be harmed even large caliber weapons, so they could be used over and over again. You wouldn't have to ship in live animals every week. They could be made truly ferocious in appearance and size, beyond what a real living specimen could be, giving the park patrons a real thrill to "kill".

 

So if we can make the premises believable we can do the bear (if the player has fallout 3, he'll need to extract a few files, we won't be bundling it in our mod for obvious reasons). The yao guai model is good too, because after this many years the great bears flesh is probably not looking great. I'll possibly tack on a little extra fur though. Our bear could be a boss encounter. The tribals will probably worship him as a god or some such. Maybe sacrifice some people or outcasts to him. The mainframe may even have stored something important with him to guard (ie keycard for the vault or some such).

 

He's going to be easy to make and won't require any special environment. The only downside is if you don't have fallout 3. As an alternative maybe we can alter the brahmin model a little give it a big humped back and hair and have ourselves a buffalo.

 

What do you guys think?

 

EDIT: also as a plot twist Illyism gave me permission to port his mod rideable creatures over last week. I'v put out a rideable bramin & have a yao guai basicly done (just testing it for bugs). These mounts not only allow you to ride them but they will fight your opponents while you are mounted (or even when your on foot) firing away. What if in a plot twist conquering the giant bear or buffalo allows you to ride him into battle against the sunset bots & androids, sounds kinda epic.

 

kagstrom2100; I think we should wait another day or two before uploading the esp & starting the project page. The valley is still in flux and I'd like another 24 or 48 hours for us all to decide on at least the basic layout. I will also PM you this info in case you miss this post.

Edited by devinpatterson
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Oh also I'v started asking other authors for western assets. Mostly I'm requesting guns & attire. I'll post what I get permission to use in this msg and if you could msg me any permissions you get I will add it to this post, so we don't duplicate efforts. So if you notice any cool western clothes or rifles/revolvers/knives etc ask the author if we can use them. We'll need some western wear for the androids & tribals and weapons for the museum. Stress that we will be very conscientious about providing credit. Also ask if they can be retextured, because then we can slap a sunset logo on them and sell them in the giftshop. I'll also do some re-textures on some weapons, but I don't know how to model them. I especially need a good gunslingers belt and holster for the sunset protectrons.

 

granted permission;

Riven1978's Kai Sharps Rifle

watto44's Satchels

ginger9's gunslinger outfit

mz07 full leather jacket http://fallout3nexus.com/downloads/file.php?id=10206

Dogtown1 Flintlock Rifle http://newvegasnexus.com/downloads/file.php?id=41019

 

requesting permission;

Madcat221 Magnum Holsters http://www.fallout3nexus.com/downloads/file.php?id=8751

Edited by devinpatterson
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So, just to sum up what we have:

 

F:NV resources

Mine Carts

Great Kahn Tents (Tipis)

Pickaxes

Shovels

Fire Hats (Mine hats? maybe use the construction headgear from DM)

Giant SS bottle

train tracks

train station

GS General Store & Prospector Saloon

Gas Station

Vault stuff

Cave Stuff

sundry scenery stuff (trees, cacti, roads, etc)

DM Holograms

casino pieces

bighorners & other creatures

sewer/tunnel pieces

safety deposit boxes

jail pieces

safes

gold bars (should probably just be static decor in mod!)

sheriff's badge (finally, a use for those SS Seputy badges!)

 

Definitive Custom Resources

Retextured Protectrons

Kai Sharps Rifle

satchels

ridable creatures mod (brahmin & yao guai)

 

Plausible Custom Resources

Train model, complete w/ passenger cars

gunslinger outfit

log flume (retextured RC)

 

 

Potential Custom Resources

Saloon stuff (bar? booze? stage? dancers? definitely a western style piano, probably gambling table(s), maybe an inn upstairs, certainly a big window in the front, for the classic gunslinger-through-window scene, as well as tables for the shootouts)

gift shop items (for GS, what should be there?)

postcards (Post Office)

Post Office (letters, mailbags, interior, exterior, what else goes in a western mail station?)

bank (interior and exterior, some sort of counter)

gold panning equipment (not just the pans, those could just be retextured plates)

indian stuff (headgear, bows, spears, tomahawks? the last is something I've seen on the forums already)

 

What did I forget?

EIDT: found the link to the tomahawk.

http://www.newvegasnexus.com/downloads/file.php?id=37918

Edited by TrooperScooperMKII
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Really nice idea with V and V2 :) and how about the people being trapped in a part of the vault what do you think of that?

 

kagstrom2100; Part of solving the mystery in v2 will be finding the tribal/customer messiah. The young adult/child that figured out what the mainframe is doing (harvesting people) before the mainframe nabbed him/her. I don't see why we couldn't have other people the mainframe took (troublemakers, etc) held prisoner in the vault level, as well. Is that something like what your were thinking? Or where you thinking descendent's of the park employees that are still trying to fight the good fight against the mainframe?

 

ok this is what i though. Before the war SSWWW wanted to have a vault for all customers in case of a nuclear attack, So they contacted vault-tec and vault-tec built a vault for the park.

The vault would be a small- medium size vault with no vault door much more like the Vault 21 entrance.

 

So in 2077 SSWWW got word that us was under a atomic bomb attack, the air raid alarm was sent through the Vally and everyone in the town got down in the Vault the rest did not make it because the computer brain closed the steel door to protect the vault, later when the bombs got to the park and the computer brain was damages it never opened the doors.

Now there could be a quest where you find this out and try to help the people escape if they are alive.

 

Tell me what you people think if the idea :) we can absolutely adopt it more.

 

Edit: i don't think that the computer brain would be in the same part of the park as the vault because of the radiation...

Edited by kagstrom2100
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I don't think that the park would have been hit by a bomb (why waste a nuke on a backwater theme park? besides, House's missile defense grid shot down most of the nukes) so any radiation in it would be secondhand. I think that age would be the cause of the mainframe's madness, particularly given the lack of maintenance (imagine a computer operating unsupervised for 200+ years... they aren't going to make it unless they were designed for it) though environmental factors could play a part. Computer AIs seem to have trouble reacting to unforeseen events; the mainframe could "freak out" after losing contact with the outside world & coming up with a blank in simulations (trying to figure out what happened), so it jumps to the nearest "logical" conclusion (terrorism? The comp I was working on for a vault project would decide that it had been infiltrated by the Chinese b/c it was an autonomous research facility, such an event would be in its parameters) thus shutting down the park or otherwise causing mayhem.
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@Devin- any update on the train? You seem to be good at retexturing it, and I asked Allan if he would be up for tweaking the model should we be allowed to use it. Not sure how much we could/should do to alter it, but the most extreme that we could do is to narrow the boiler front (see images of the 4-4-0) and at the very least we need to make it more artsy- the period's engines were elaborately decorated, wood and metal paneling, full paint jobs, the works. Really stands in stark contrast to the early 20th century gunmetal grey "paint" scheme...

@Flaarg- do you think you would be capable of tweaking the RC to make a log flume? I could try to dig up ref images/models if you need them.

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@Flaarg- do you think you would be capable of tweaking the RC to make a log flume? I could try to dig up ref images/models if you need them.

 

I'll pull the roller coster and try and export it to an autocad file and work on it, i'll let you know if i can

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