surrealifeIV Posted March 8, 2011 Share Posted March 8, 2011 hi. researched from MS 64*. have page file pools set, and 10.5gb ready after 0S, and med. cache. so, everything is ready, is the same problem w/ the 3gb/4gb enabalers i believe. i have 12gb physical, have little commit for OS, want ALL for .exe 's of course. the 6 i am aiming for have DMR? are on GFWL, and STEAM. others have done what they called 3gb enablers for 32*systems, thus began my search. ex:FalloutNV.exe after commit adjusted STILL uses 780,000kbs, out of let me see 1072152mb+available....thats a huge problem for me.i should be loading the whole game up in virtual...and having a blast... instead, with full res these games today, thats about 15' in front of me.=STUTTER...doesn't have to B! can i assign a value, or is the value 0, or 1. can i just use this with say 8gb ram? or do i need to go into Winreg--Allowed Paths--find steam?,. for falloutNV.exe, while fully active, and system w/ normal loaded programs running. tot,12279.cache 2309.avail 9335. free 7271 / paged 217 nopg 111 / pfr 22978 handles. 859 threads.54 proc.commit gb 3gb/569 . now falloutNV.exe .this is horrible:steam: commit 895,452 active 877,268 (puny little kibbles) share 30,020 reserved 847,248 (how can increase) cpu is at 0% and physical Mem is @ 23% . this at normal priority. when it says 92% i will be extatic....really so, which thread is it? cuz minesisgettinFRAYEDthanks c.s. Link to comment Share on other sites More sharing options...
GrindedStone Posted March 12, 2011 Share Posted March 12, 2011 It's going to float between 750 an 1250 depending on load because that is how it was designed to run. Why do you think that you have to change it in order to play the game? Link to comment Share on other sites More sharing options...
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