OpenWorldAddict Posted August 3, 2015 Share Posted August 3, 2015 I hate fast travel, because it does not feel right being one place one moment and then being somewhere else the next with out using some sort of teleportation spell or device. It just doesn't make sense to me and breaks immersion. I really don't care that there is a change of time to make up for the distance crossed. It doesn't account for all the things the player could have encountered along the way. Now I could just use Sands of Time to make up for that fact, but I don't want that mod anyway and so i just don't use fast travel. However, I do use carriages and ferries. The next problem that comes up is that carriages an ferries are also not realistic and immersion breaking. You ask to go to a particular city, and then you get on the carriage or ferry, the money gets deducted from your inventory the scene fads to a loading screen, and when you come to you are at your destination. This is even more troubling when you know that certain carriage rides are bound to pass through bandit held forts, encampments, and checkpoints, as well as rogue mages, forsworn, and other dangers. I am requesting a mod that introduces interruptions during the ride that requires the player to eliminate the threat to the carriage before the journey can be continued. Here's an example. Let's say you are traveling from Whiterun to Riften. You head down to the Whiterun Stables and ask the carriage driver for a ride to riften. He tells you to hop on board, and so you take your seat and you pay the driver the fee. The game then fades to loading screen, but when you come to, you are not at Riften but outside the Valtheim towers (if the towers hadn't been cleared by you previously.) the carriage driver says that there are bandits ahead, and he cannot continue this trip until the bandits have been driven from the road and the road is clear for the carriage to pass unmolested. You have a choice now: 1. You can tell the driver "Thank you, but I'll continue on my own". In this case the driver will return to whiterun after you get out of sight of the carriage.2. You can tell the driver to return you to whiterun, in which case you'll need to climb back on board and then, go through another loading screen, and then you'll appear back next to the Whiterun Stables.3. You can tell the driver that you'll clear out the bandits. At which point he'll wait until you clear the area and tell him the road has been cleared, and then get back on board to continue the journey. The road from whiterun to riften has three such interruptions, one at the Valtheim towers, one near Fort Amol, and the third at Fort Greenwall. The Valtheim towers is also the most likely path that carriages would take between Whiterun and Windhelm. Other carriage interruptions: 1. Passing Fort Kastav on the way to or from Winterhold2. Fort Dunstad which blocks the road between Dawstar and the southern cities.3. The bandit amush site on the road between of Falkreath and Helgen4. Robber's Gorge which blocks the road between the northern holds of Haafingar and Hjaalmarch to the southern holds (mostly passed on any carriage ride to solitude.)5. Broken Tower Redoubt and Kolskeggr mines, two areas on the northern road to Markarth that is held by Forsworn. Now I do not know all the potential paths that carriages could take, but having this kind of mod would make riding carriages in a dangerous world more immersive. Now I don't want touring carriages cause the roads of skyrim truthfully are not made to having large objects like carriages traveling on them. I know it is bit odd to say this, but if you ever used that mod or watched someone who used that mod or mods like it (like Gypsy Eye Caravan), you'll know that carriages have a hard time on the roads. The carriages jump around like crazy and they have a very hard time handling turns. All this makes a mod like touring carriages even more immersion breaking because I know that normal carriages wouldn't act like that. I don't know if that problem is a navmesh problem, an AI problem, a clipping problem, or what have you, but it is really awful to look at. Link to comment Share on other sites More sharing options...
DreadedKat Posted August 3, 2015 Share Posted August 3, 2015 I didn't read the whole thing cus... daum, but when you fast travel time still moves forward so if I am in Winterhold and fast travel to Markarth it will go from night to day suggestion that your character made the trip without you. Link to comment Share on other sites More sharing options...
OpenWorldAddict Posted August 3, 2015 Author Share Posted August 3, 2015 Yes, I am aware of that. As I said at the beginning, I don't really care that it changes time to make up for the distance crossed, it is still not immersive. One thing that would make it more immersive is if you arrive with a lot more bumps and bruises then when you left, that would show that there were some fighting that occurred along the way. However, that is not what I am asking for. The thing that I am asking for to be modded is travel by carriage. Link to comment Share on other sites More sharing options...
TheBxushis Posted August 4, 2015 Share Posted August 4, 2015 (edited) i like it, let me introduce some support ideas, there is a mod, that adds animated Dwemer doors.: http://www.nexusmods.com/skyrim/mods/34399/?So, it woud be cool if something similar it's done to carriages, etc. (don't know, like copying the intro mechanism to add more immersion to fast travels)after some seconds after the animation, the screens fades. something, that i didn't see yet, is a immersive fast travel with horses, let me explain.: once you obtain a horse, fast travel will be enabled with some immersive conditions, being. A) The road need to be know and safe (first time cleared). B) Your Horse has a limit of travels, and once it's tires, you need to give some time and feed him to be able to use it again. C) like your ideia, there is a possility to be attacked. (smaller than carriage) so being interrupted at the middle of the way. Sorry for my lame english Edited August 4, 2015 by TheBxushis Link to comment Share on other sites More sharing options...
Recommended Posts