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GECK crash when I import a nif.


FrikysKiller

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I need some help with this problem.I`m trying to make a new weapon,a g3a3 with parts from differents nif`s,I`ve deleted all I don`t need in the weapon and added the pieces I want,made all "nitrishapes" into "nitristrips",made every added piece use the same "name" "G3Rifle:0",made the "TSflag" to 16 in every piece.

The thing is,when in GECK I select the nif to be used for a weapon,it crashes,and I don`t find any helpfull tips on the internet :geek: .

This is what I`ve done so far:

http://i348.photobucket.com/albums/q350/FrikysKiller/Otras/G3nifskope.jpg

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Did you try loading a working weapon -for example marksman carabine- into nifskope then copy/pate all the NiTriStrips from your weapon to marksman carabine? This way you`ll have functional animations without any other errors. If you want you can email me your nif and take a look at it: [email protected] .
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FrikysKiller

 

check BSShaderPPLightingProperty. you need only zbuffer_test , shadow_frustrum , empty and unknown_31 flags. maybe you need also multiple_textures, so choose it too. i had similar problem and it was in that case (but i can't remember what exactly flag affected it, i've just removed unusual flafs from BSShaderPPLightingProperty).

Edited by 10RatsTheEpicBattle
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Sorry, i made a mistake. It`s NiTriStripsData not NiTriStrips. Open two nifskopes, one with marksman carabine and the other with your weapon. Go to your weapon and lets say you`ll make the clip first. Go to your Clip and expand branches until you`ll see NiTriStripsData, right click on NiTriStripsData, block -> copy (not copy branch). Now go to marksman carabine to the ##Clip - ##Clip:0 - NiTriStripsData. Right click on NiTriStripsData, block -> paste over (not paste). Do the same for the rest of the parts. After this all you have to do is select your textures. One more thing: sometimes you`ll see that after you paste over your NiTriStripsData, the part will have a different position than the original one. If the part is non-animated (example Marksman:0), click on it and take a look at the Block Details. Make sure that the Translation, Rotation and Scale corespond with your original NiTriStrips. Translation usually is set to 0 for all axis and Scale is 1. If the part is animated (##Clip), expand it`s branches and check the NiTriStrips. Translation, Rotation and Scale should have same (but inverted) values as the one from NiNode (if NiTriStrips will have Translation X -10 then NiNode will have Translation X 10. This way you`ll avoid some positioning errors when reloading. Hope this will solve your problem.. your rifle looks nice
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@10RatsTheEpicBattle I don`t know what shadow_frustrum does but multiple_textures affects the object`s shining. I usually use multiple_textures for glass and other transparent parts (like scope lens). I had once a problem with multiple_textures and disableing it was the single solution.
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heheh thanks for clearing that shadow_frustrum thing up.. kudos to you. Can you also tell me how to proper tune specular map and environment mask? All i know about multiple_textures is that if i set the Flags from NiAlphaProperty to 4845 instead of 237, the shining will be less brighter. PM me instead of reply here, it`s a bit off topic thanks :D
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Ok,I`ve tried loading a nif without the handguard,the rear sight and the front sight,and the GECK didn`t crash,I think all 3 pieces can cause the crash,not just 1 of them.

I think the problems are the nodes somehow attached to every static mesh.

Look at this:

http://i348.photobucket.com/albums/q350/FrikysKiller/Otras/G3nifskope2.jpg

As you can see,with the front sight selected,a node (The yellow one) is also selected,but no node is in the list,if I click on the node the front sight is selected too.

The other parts(Rearsight and handguard) also have this nodes,so maybe I need to somehow remove the nodes,how I do that?

Edit:I had a "non crashing" nif,I edited "material" information and then it crashed the GECK :wacko: .

Edited by FrikysKiller
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Yeah!

I solved it!

The problem were the material properties,they were in "-1" and I had to put them on "0",it was that simple and I had to spent half my evening in this :wallbash: .

P.S:Thanks for the replies.

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