soulknightX Posted March 16, 2011 Author Share Posted March 16, 2011 its amazing how if u play ur cards right u can have over 200 stims by the midpoint of the game. number 61? if not here's number 61. if you think you did the right thing in the "Tennpenny Tower" quest, you didn't and never will Link to comment Share on other sites More sharing options...
zombierelic Posted March 17, 2011 Share Posted March 17, 2011 63.Building a town around a nuke isn't the best idea.64.No matter what you do good or evil some group or another is going to hunt you down and try to kill you. Link to comment Share on other sites More sharing options...
Javalin Posted March 17, 2011 Share Posted March 17, 2011 65. Being Neutral is the safest way to be66. Being good, is not remotely interesting in the slightest67. 3 Albino Scorpions in a fight is a slim-to-non victory chance68. Watch your Liberty Prime, he kills in one direct hit regardless of health count. (Not use Experimental MIRV)70. Gauss Rifles shouldn't be aimed directly at the floor (Try it yourself)71. Col. Autumns Pistol is strangely overpowered..72. Companions are incredibly annoying, and weak..73. Mr Burke is a descendent of Lucien Lachance.74. Apparently, Assault Rifles don't carry 30 rounds per magazine. I could go on, i want to give others a chance Link to comment Share on other sites More sharing options...
TheReverendTholomewPlague Posted March 17, 2011 Share Posted March 17, 2011 75. No amount of ammunition will ever weigh you down. Ever. Seriously, what are these soldiers complaining about? Link to comment Share on other sites More sharing options...
zipper42 Posted March 17, 2011 Share Posted March 17, 2011 76. The Mysterious Stranger's gun packs more power than a mini nuke77. With MMM (Mart's Mutant Mod) dead feral ghouls will randomly explode after death78. Argyle has such a high unarmed stat, he can kill you in one punch (try it, his eagle claw is quite something)79. Dead bodies do not alert the enemy. Seriously.80. firing a nuke straight up is not the smartest idea81. Rad away can be administered instantly, regardless of the fact that it is in a drip pouch82. You can never have enough partners :D Link to comment Share on other sites More sharing options...
zombierelic Posted March 18, 2011 Share Posted March 18, 2011 83. Fire ants can be more "FIRE" then ant.84. Apparently a few robots and turrets are all it takes to keep the BOS, enclave, talon company, and more from looting old military base's. 85. A town called minefield probably has a minefield but the surprise is the snipers everyone forgets to mention. Link to comment Share on other sites More sharing options...
TheReverendTholomewPlague Posted March 19, 2011 Share Posted March 19, 2011 (edited) 86. Other people should not be trusted with an Experimental MIRV if you are entering a building.87. Bryan Wilks father never taught him not to talk to strangers in the middle of a firefight with raiders.88. Post-Nuclear Ferrymen don't sell return tickets. Edited March 19, 2011 by TheReverendTholomewPlague Link to comment Share on other sites More sharing options...
JoulesVL Posted March 20, 2011 Share Posted March 20, 2011 89. No matter how hard you try, or how much you know, you father will do something stupid/heroic and get himself killed.90. Puppies never "STAY!".91. Puppies named Aggie are in-destructible.92. Fore mentioned puppies are a useful distraction device, and will eventually help you take out an albino scorpion if given enough time and ammo. Link to comment Share on other sites More sharing options...
soulknightX Posted March 20, 2011 Author Share Posted March 20, 2011 (edited) 93. rich old men see other towns as "eyesores" and want them rid of94. 500 caps don't seem fair to nuke a town off the face of the earth95. you cant sex (unless you have mods of course)96. Children can't die (again unless you have mods)97. kids are more foul-mouthed than adults98. Windows LIVE and Fallout 3 don't seem to get along well Edited March 20, 2011 by soulknightX Link to comment Share on other sites More sharing options...
TheReverendTholomewPlague Posted March 20, 2011 Share Posted March 20, 2011 99. Alcohol does not get you drunk100. Somehow, robots can be persuaded101. If you save a community TWICE, they kick you out Link to comment Share on other sites More sharing options...
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