ownsyouhard Posted August 4, 2015 Share Posted August 4, 2015 (edited) Hello everyone! Here I am starting to work on my "first" skyrim mod, where I'll be atleast trying to introduce DK:s into skyrim. :laugh:I've already started with some basic stuff such as passives, and have some spells planned too. What I WANT FROM YOU GUYS is for you to give me ideas and thoughts of how this could be made a reality. Right now I plan on making a few spells for the (playstyle)and some passives that makes them fun to use in-game. DEATH KNIGHT TO TES V: SKYRIM Mark of the fallen king: You curse an enemy, making your attacks heal you and deals additional damage. Lasts for 7 seconds. Warcry of the fallen horde: Increases nearby allies damage, total stamina and health for 40 seconds. (Probably a power with daily cooldown) Ideas already made a reality: The Risen Knight (Passive powers);Frozen blood: You take 35% reduced damage from frost attacks. Death comes for all: You can always walk on water.Undying Resolve: 30 points to armor. 20% Magic resistance.Blood for steel: Lowers your health and increases your armor by 50 and total stamina for 20 seconds. (Lesser Power) Call of the Grave: Summons an undead servant that will follow you until it dies. (Power?) Death Coil: Fires a ball of death and decay, dealing damage and dealing damage over time. Lasts 6 seconds. (Spell)http://www.gamewallpapers.com/previews_480x300/wallpaper_world_of_warcraft_wrath_of_the_lich_king_02.jpg Edited August 5, 2015 by ownsyouhard Link to comment Share on other sites More sharing options...
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