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My first mod


boogiemann

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Ok so i have 2 mods that i like which add player home type areas.

But both of them have a lot of stuff i dont need or care for.

Basically I just want to use the interior cell of one, clean it of all the items it contains and add items from the other mod (just the stuff i want)

I got it done sort of.

I used wrye bash to convert an esp to an esm so i could use the custom items from the one mod and place them in my cell.

but i didnt want to have to leave the other mod in there but when i turn it off the game crashes because my new mod is dependant on the other for the items (custom spells and items not contained in the oblivion esm.)

 

And when i leave it on the original mod is broken, like the area is hovering in the sky and you cant get to it

Also abit confused about putting the original mod back to esp. (this may be why its broken) i used the option to put the esm. and esp. back together but it doesnt seem to work they are both still there

 

 

so i guess what i want is to figure out how to copy the items from one mod to the other and then trash the first one

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What I do is this;

 

  • First, load up both mods, the one you want to edit with the custom stuff set as the Active file, done by clicking on it and then clicking Set as Active File.
  • Then, go to where the mod's custom content is located (object window, quest window, etc...)
  • Double click the object(s)
  • Where it says ID, change it. Such as adding a number, 01 for example, at the end. (MyItem01, MySpell01, MyQuest01, etc)
  • When it asks you if you want to make a new object, hit yes.
  • Then they will stay in your new mod.

 

Thats worked for me everytime. Hope it helps! Also, you can't release this mod without permission from the modder(s), but I'm guessing its a personal mod anyways, so its irrelevant.

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What I do is this;

 

  • First, load up both mods, the one you want to edit with the custom stuff set as the Active file, done by clicking on it and then clicking Set as Active File.
  • Then, go to where the mod's custom content is located (object window, quest window, etc...)
  • Double click the object(s)
  • Where it says ID, change it. Such as adding a number, 01 for example, at the end. (MyItem01, MySpell01, MyQuest01, etc)
  • When it asks you if you want to make a new object, hit yes.
  • Then they will stay in your new mod.

 

Thats worked for me everytime. Hope it helps! Also, you can't release this mod without permission from the modder(s), but I'm guessing its a personal mod anyways, so its irrelevant.

 

 

Ok ill try it thanks but now i have a new problem i deleated the esp.s from my data folder and replaced them with backups i made before i started (thinking i would start fresh with the original mods)

and now tescs wont open either of the esp.s

 

it loads oblivion.esm to 63% and then pops an error

 

Tesfile: Error: Zlib stream did not terminate

 

not just those 2 but any it just wont run

Edited by boogiemann
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How did you make the backups? If the mods have .ghost at the end, you have to remove that extension.

 

 

 

The backups were the original files i downloaded.

I just copy them to the data file and keep them for later in a backup file

 

 

All the mods work ingame

 

CS just wont load.

It wont load just the oblivion esm. even

 

I just get

Tesfile: Error: Zlib stream did not terminate

in the CS every time i try to load something

 

 

 

EDIT:

I GOT IT CS WORKING I MUST HAVE BROKEN MY OBLIVION ESM. I REPLACED IT WITH A BACKUP I HAD AND ITS BACK TO WORKING

Edited by boogiemann
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