Asterra Posted August 4, 2015 Share Posted August 4, 2015 Just a little something I've wondered about for over half a decade. "Emit" is probably the wrong word, but I don't know how else to describe it. In FO3/NV, I have noticed that the body mesh always glows with a bit of red, and the hands and head do not share this phenomenon. So, for example, let's say I use a pure gray square as my texture for all three meshes (body, head, hands). I use no _n.dds or _sk.dds for any of them. And the various properties, texture strings, etc. are 100% identical across all three meshes when viewed in NifSkope. Nonetheless, when I test the result in-game, the hands and head are dead gray, yes, but the body still gets a bit of red from somewhere! (This is the exact test I eventually conducted.) Pretty frustrating. Hoping somebody knows why this happens. Link to comment Share on other sites More sharing options...
DogtoothCG Posted August 4, 2015 Share Posted August 4, 2015 iirc, the red is due to the skin shader flag, which uses a rather ineffective red rimlight to simulate sub surface scattering. Double check your models to see if that shader flag is checked on all parts. Link to comment Share on other sites More sharing options...
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