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Character body always emitting red; head and hands don't


Asterra

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Just a little something I've wondered about for over half a decade. "Emit" is probably the wrong word, but I don't know how else to describe it. In FO3/NV, I have noticed that the body mesh always glows with a bit of red, and the hands and head do not share this phenomenon.

 

So, for example, let's say I use a pure gray square as my texture for all three meshes (body, head, hands). I use no _n.dds or _sk.dds for any of them. And the various properties, texture strings, etc. are 100% identical across all three meshes when viewed in NifSkope. Nonetheless, when I test the result in-game, the hands and head are dead gray, yes, but the body still gets a bit of red from somewhere! (This is the exact test I eventually conducted.)

 

Pretty frustrating. Hoping somebody knows why this happens.

 

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