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Meresti Metro Station Floor Glitch


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For some reason at the moment I'm having trouble uploading some pictures, so it's going to make a difficult situation even more difficult. So essentially when I enter the family's hideout there is a giant hole in the ground, and when I jump in I end up back at the door. Something similar has happened before at the Scrapyard where Dogmeat should be, that however could have easily bean fixed with a reboot. This time it's a different story, rebooting does nothing, and neither does reverting saves. This is the first time this has happened to me, and in my other playthroughs I used mostly the same mods. The only mods I used this time I didn't last time were retextures, and lighting mods. D.C moods edited interiors a bit, but I removed it and the same thing happened. How can I fix this problem? I also don't have the Steam version, and I don't have the disc with me, so reinstilation isn't an option.

*edit* Does Vault 101 revisted, or follower Amata edit Meresti Metro Station?

 

 

This is not taking place here, and here is whats loading now.

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] StreetLights.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] Project Beauty.esm

[X] Vault 101 Revisited.esm

[X] EVE.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Fellout-Full.esm

[X] DCInteriors_ComboEdition.esm

[X] FO3 Wanderers Edition - Alternate Travel.esp

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] GNR Enhanced.esp

[X] Dree Perks.esp

[X] megalight.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] DC Moods.esp

[X] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] FO3 Wanderers Edition - Optional VATS Realtime.esp

[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[X] WeaponModKits.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] WMKAA12Shotgun.esp

[X] DYNAVISION - Dynamic Lens Effect.esp

[X] Flora Overhaul.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Project Beauty.esp

[X] Follower Amata ULTIMATE.esp

[X] Fellout-Full.esp

[X] Realistic Interior LightingDrkNites.esp

[X] URWL.esp

[X] F3ProjectRealityMkI.esp

[X] test 2.esp

 

 

I am able to transverse any where, there are no holes in the ground, actors work correctly...so the main thing here is load order and massively over loaded game.

 

if you installed the fomm program, I can give you instructions on updating "IT" so it sorts your mods correctly because the saved game shows it's not correct.

http://s26.postimg.org/yx0q2j43t/runs_fine.jpg

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destruction mod may be a bit "destructive? " don't know, all I do know is PP area entrance, just inside went bye bye just like this description so I know what your talking of ,it's just not here..it is in PP though...when removed, all turns back to normal.

 

not only the floors, but walls and things too.

now I gotta ask, how and where did you install all of this stuff @ ?

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I use "nexus mods to download stuff from ,converse with others, find things to do.

 

I Install all my stuff using Fomm inside MOD organizer so the data stays out of the games data folder and is not overwritten directly.

 

I manually download all things...need not allow automated things to do stuff i need to pay attention too.

 

Every one else may decide to jump off a cliff, I'm not going to join them, there is no safe place to land, beside, I just had my hair done too.

 

Now, if your referring to the nexus mod manager? then that's ok, I understand.

 

Default installations were always targeted to the game main DATA folder, where all sorts of mean things take place...the problem with that is, some data gets missplaced or is incorrect once overwritten. Isolating the data, that's the key, that's how you stay safe and can back out any time and not need to re-install the games....Steam users some times can not afford the bandwidth, share connections or other things that cramp ones style.

 

retailers .CD owners have a luxury.. nothing beat's that hard copy.

now...we see windows scam...sold DVD rights? yeah, to use DVD's in windows 10 ,you gotta pay....so the story goes.

Isolated....hardwares....Eliminated competitions.

 

your game is yours ,treat it right.

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I don't have the CD anymore.

do you need to see what the native falloout 3 data folder looks like? I can arrange a screen shot , from that, and careful planing you can back up what you have with imaging software OR tell windows backup to back what you now have..."UP" and keep it safe.

 

??

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