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Add strategy and adrenaline to Skyrim


Mullioz

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Hi there :happy:

 

I am not used to forums, never felt the need to publish on them. But I come with a very simple idea that, I know for sure, would completely change my Skyrim experience for the best. Simple idea, but big project, be warned! I first planned to make it by myself, but I quickly ran into troubles, due to my poor experience with modding. Here is the deal:

 

 

[Modified amount of magicka and stamina]

 

- The player have a 100 base health, 1000 base magicka and 1000 base stamina.

- When levelling up the bonus attributed to health is 10, but it is 100 when attributed to magicka and stamina (I don't know how to do this)

- Spell and sprint costs, and basically any use by the player of his health, magicka and stamina, as well as any damage made to them by ‘immediate’ effects such as hits remain the same.

- Changes made to magicka and stamina by ‘extended’ effects such as bonuses, benedictions, diseases etc. are multiplied by 10 to follow the changes in base amounts.

- Spells and potions will eventually be modified to remain useful and balanced.

 

The player's available amount of magicka and stamina, even changed by ‘extended’ effects, remain basically 10x what it would be in vanilla game with the same effects. Only the amount of health remains the same as vanilla one, and ‘immediate’ effects, taken mainly during combat.

 

The aim is to give the player better resources, but to force him to manage them or run out of them. Starting a new game, the player could now sprint from Helgen to Riverwood, and go through a few fights, before needing to rest for half a day and fully regen his stamina.

 

 

[Modified health, magicka and stamina regeneration]

 

- The player have a base regen for health, magicka and stamina of 0.05 (basically, they regenerate entirely after 12h)

- Any effect on health, magicka and stamina regeneration remain the same (there may be some rare exceptions for balance).

 

 

[To go further]

 

- NPCs have the same health, magicka and stamina amounts, regen and effects than the player. (I don't know how to do this)

- Food and potion effects are modified to make them more useful and strategic to the player.

- Expert and master spells are faster to cast (their side effect now being to deplete magicka very fast). (I don't know how to do this)

- Diseases are modified to affect the player’s strategy

 

 

[Expected side effects with this mod]

 

More strategy and adrenaline to combats and dungeons.

More specialization for the player (greater difference between a mage and a warrior).

Valorised food, potions, benedictions etc. but also diseases and curses.

Less drawbacks to being a vampire.

Valorised followers, now very welcome to go through a dungeon.

 

 

If you don’t want to make such a mod, at least maybe you will help me with the parts I have troubles with. All suggestions are also welcome.

 

Anyway thanks for reading me, and my apologies for my poor English :sweat:

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