NoobEditor Posted March 9, 2011 Share Posted March 9, 2011 (edited) Okay, I've had the idea that i've been doing pretty much everything right so far, I've been using the DDS converter and put the texture in Data>Textures then make the texture in Misc>Texture Set in the GECK then i asign the texture to the item. It shows up perfectly in the GECK, but once i get in-game the object's texture has seem to have just gone crazy. I'd love to know what exactly i'm doing wrong, and what I can do to fix this. I'm still learning modding and I'm fairly new to it, so bare with me. Example 1: This is what the texture looks like in the GECK.http://i52.tinypic.com/30j7ho8.jpg Example 2: This is what the object's texture looks like In-Game.http://i56.tinypic.com/2dtapfo.jpg Edited March 9, 2011 by NoobEditor Link to comment Share on other sites More sharing options...
NoobEditor Posted March 10, 2011 Author Share Posted March 10, 2011 Bump. If this is obvious or if there might be a tutorial out there i'd like it if someone could link it to me, I've had no luck in fixing this problem. Link to comment Share on other sites More sharing options...
Phrozin Posted March 11, 2011 Share Posted March 11, 2011 (edited) I've been having the exact same problem. I've checked though the tuts, but none of the settings are working for me. Character textures work just fine using the default settings, though. ArchiveInvalidation Invalidated should fix it. Edited March 11, 2011 by Phrozin Link to comment Share on other sites More sharing options...
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