ManehattanProject Posted August 5, 2015 Share Posted August 5, 2015 (edited) While this is part of the ongoing LOD troubleshooting issue I'm dealing with for the Appleloosa Valley worldspace, I thought it might be better to start a separate thread. Zilav has been totally awesome in helping me get to the point where I can finally get the LOD running, but I ran into something strange (again). [Aside, Zilav has the patience of a freakin' Pope] So there's a couple large lakes, a small river and a few pockets of water here and there in the worldspace. The LOD generation was (mostly) successful for the terrian, the meshes and the objects (more on that in a bit). Where once I would have square gaps in the LOD of the water planes, now its solid... Until the player approaches it. And then the water "retreats" away. It's like the LOD of the water is just fine, but it's not generating for the "detail bubble" that surrounds a player (I don't remember the proper name for it). If I use TCL and go high enough, the water plane becomes completely intact and when I go backwards, the next "cell" of the water plane will reappear, only to vanish again if approached. And just as usual, I can still swim in the water. Has anyone encountered something like this? I'm fairly sure that it's actually not a LOD issue because the LOD seems intact. Here's a few screenshots to give you a better idea of what I'm seeing. (I'll get some better ones in a couple hours) Even stranger are the small pockets of water I have. I get a sliver of the water with the ripple texture assigned to the worldspace, but only a sliver. Edited August 5, 2015 by ManehattanProject Link to comment Share on other sites More sharing options...
ManehattanProject Posted August 9, 2015 Author Share Posted August 9, 2015 So even after a massive reconstruction effort of using only LOD-enabled cliffs, rocks, mountains, etc, etc, I find myself with an awesome new LOD that seems to work fairly well...but this issue still is occurring. Has anyone seen this? Link to comment Share on other sites More sharing options...
Fallout2AM Posted August 11, 2015 Share Posted August 11, 2015 To me, it seems a problem with autowater.If you want to test this, take a random cell where you have the issue, but be very careful in identifying the exact cell in game first and then in GECK, or you won't understand if it's the case. Open the landscape editor and move the ground under the water a little, you just need to slightly modify it, some up or some down, nothing big. Save and go in game to check if something changed. Link to comment Share on other sites More sharing options...
ManehattanProject Posted September 1, 2015 Author Share Posted September 1, 2015 (edited) To me, it seems a problem with autowater.If you want to test this, take a random cell where you have the issue, but be very careful in identifying the exact cell in game first and then in GECK, or you won't understand if it's the case. Open the landscape editor and move the ground under the water a little, you just need to slightly modify it, some up or some down, nothing big. Save and go in game to check if something changed.Sorry it took me so long to respond, but a whole hell of a lot of things came up and I learned it's best not to try and merge in submods for Worldspace changes. (Even had trouble with "Deep copy"...but I just retested that and it seems to finally be working as long as I don't screw things up horribly again). I tried your suggestion, but there was no change. I went to the exact spot I adjusted (I made a small hill that rose slightly above the water in the cell). Still, swimming in nothing. Any other ideas? Edited September 1, 2015 by ManehattanProject Link to comment Share on other sites More sharing options...
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