Jump to content

If it's dark NPC's shouldn't be able to spot you!


tinylampe

Recommended Posts

Consider the following scenario: you have 'weather - all natural' and 'cava obscura' in your load order. As a result, dungeons are very different from vanilla oblivion; they are darker, scarier and much more immersive. Right, that's wonderful. You know what it's not wonderful though? That the NPC's in those pitch black dungeons can spot you as well as if it was noon or you had a light spell permacast on yourself.

 

Right. That's not cool. So I had an idea that may fix this issue:

 

You know that all natural has an improved version of the "real lights" mod correct? What this mod does is to remove all fake lights in oblivion so that only the real light sources remain. Ok, that's important for my idea.

 

The idea itself would be to make a script that checks the distance between the player and the nearest light source. Then, a chamaleon spell would be automatically cast on the player and its effectivity would depend on the distance between the player and the nearest light source. As a result, the further the player is for any light sources, the more effective would be the chamaleon spell and, hence, the less likely would be for NPC's to spot us. This would recreate the effect that the dark zones in dungeons should make us very difficult to detect. Now if you were to carry a torch you would basically be holding a light source so the chamaleon spell effectiveness would be 0 (i.e no chamaleon effect at all).

 

Small Remark: ideally, the visual effect of the chamaleon spell (the player is close to being transparent) should not occur. The player should be invisible for the NPC's but not for us.

 

That was the idea. It sounds good to me but since I know nothing of scripting I'm unaware of the feasibility of this idea.

 

I would appreciate if you guys can give me some feedback on this.

 

Thank you,

 

Tiny Lampe.

Link to comment
Share on other sites

The refraction effect is there because of Bethesda's laziness. There's a lot of holes in your player when you cast chameleon, so they put the refraction effect on so you wouldn't see it.

 

Not to sure how to detect the nearest light-source, but theres probably a command for it somewhere (OBSE most likely). But it sounds like you don't even try to sneak if they still get you... Unless you just have a low sneak skill. I will admit, I like the concept though.

Link to comment
Share on other sites

The refraction effect is there because of Bethesda's laziness. There's a lot of holes in your player when you cast chameleon, so they put the refraction effect on so you wouldn't see it.

 

Not to sure how to detect the nearest light-source, but theres probably a command for it somewhere (OBSE most likely). But it sounds like you don't even try to sneak if they still get you... Unless you just have a low sneak skill. I will admit, I like the concept though.

 

Insightful comment here. I didn't know that holes appear in our characters when casting chamaleon. I assume that the same happens when casting invisibility?

 

About your other remark, yes, I know that if your sneak skill is high enough, you pretty much become invisible. This basically means that the chance of NPC's detecting you depends 100% on your skill and 0% on the environment (it doesn't matter if it's midday or midnight). And that's precisely what I wanted to address with my request. I know that I can always raise my sneak so that I can pretend that I'm using the shadows to move undetected. That's not the point though. The point is that the environment (lighting) should matter more. And now that we have mods that make dungeons darker, it would be a great addition if such darkness was more than mere 'decoration'.

 

Judging by your last sentence I believe that you may well agree with all this. I just wanted to clarify that I didn't want a mod like this just to cheat but, rather, to make the game more...(yes, I'm gonna use THE INFAMOUS word)... immersive.

 

Now all that is left is to see if it would be feasible (you gave me some hope ;))

 

Tiny Lampe.

Edited by tiny lampe
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...