RextheRobot Posted August 31, 2015 Author Share Posted August 31, 2015 details of the armor itself? I suppose just the vanilla values would be fine Link to comment Share on other sites More sharing options...
RextheRobot Posted August 31, 2015 Author Share Posted August 31, 2015 I like the addition of the spikey forearm guard btw :) definitely fits the berserker aesthetic. yeah I'm in GECK but can't seem to actually replace the armor. Feeling really dumb! I'm going through obtuse tutorials as we speak but I can definitely wait a few hours lol. I guess just lemme know what details to provide but like i said above vanilla remnant armor values are just fine :) Link to comment Share on other sites More sharing options...
devinpatterson Posted August 31, 2015 Share Posted August 31, 2015 Under items->armorI think the armor is something like armorEnclave. Under male biped model will be a edit button that lets you choose a nif. Same under female. Most of it you can leave as is, maybe cut the weight in half and DT in half. And of course the berserker folder should be dropped in data->meshes-armor before you try to select it in the enclave armor form within the geck. Link to comment Share on other sites More sharing options...
RextheRobot Posted August 31, 2015 Author Share Posted August 31, 2015 cool! got it in GECK! and now I just drag it into the cell right? do i need to check the ESM in FOMM? Link to comment Share on other sites More sharing options...
RextheRobot Posted August 31, 2015 Author Share Posted August 31, 2015 okay I have it in-game now. experiencing two problems: the armor lacks a texture, and there still seems to be a backpack with some hoses attached. not sure what to do from here so I guess I'll just wait for you to test it in-game yourself. Thanks so much for all of your patience, especially on the stuff that should be really obvious lol. I know it most be annoying having to explain dropping an esm into the appropriate directory! Link to comment Share on other sites More sharing options...
devinpatterson Posted August 31, 2015 Share Posted August 31, 2015 okay I have it in-game now. experiencing two problems: the armor lacks a texture, and there still seems to be a backpack with some hoses attached. not sure what to do from here so I guess I'll just wait for you to test it in-game yourself. Thanks so much for all of your patience, especially on the stuff that should be really obvious lol. I know it most be annoying having to explain dropping an esm into the appropriate directory!  The backpack is probably equipped via the biped model list. on the armor form change it to "NONE". That will prevent it from equipping the pack and gloves when the armor is equipped. It uses the default texture, so it should show up in game, but you can extract it manually via fomm and drop it in the appropriate directory under textures (or wait until I get home & I can make up a little bsa). Link to comment Share on other sites More sharing options...
RextheRobot Posted September 1, 2015 Author Share Posted September 1, 2015 that would be dope lol. i'll give it a shot though! Link to comment Share on other sites More sharing options...
RextheRobot Posted September 1, 2015 Author Share Posted September 1, 2015 yeah got totally stuck again lol Link to comment Share on other sites More sharing options...
devinpatterson Posted September 1, 2015 Share Posted September 1, 2015 yeah got totally stuck again lol OK I'll try and package up a esp/bsa combo for you. Link to comment Share on other sites More sharing options...
RextheRobot Posted September 1, 2015 Author Share Posted September 1, 2015 awwwww yeaaahhhhh you're the best dude on nexus Link to comment Share on other sites More sharing options...
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