RextheRobot Posted September 1, 2015 Author Share Posted September 1, 2015 really looking forward to this, got my mods all setup for the character archetype :)so when its in the combo you were talking about i'll be able to install it like a normal mod? (placing in new vegas/data) Link to comment Share on other sites More sharing options...
devinpatterson Posted September 2, 2015 Share Posted September 2, 2015 so when its in the combo you were talking about i'll be able to install it like a normal mod? (placing in new vegas/data) Yes. I'm a little concerned that you didn't have any texture when it's just the default path. It should draw the texture from NV's BSA just like it does for all the default assets. I'll probably know more when I get a chance to take a look at it. Link to comment Share on other sites More sharing options...
RextheRobot Posted September 2, 2015 Author Share Posted September 2, 2015 ok so earlier when you said"It uses the default texture, so it should show up in game, but you can extract it manually via fomm and drop it in the appropriate directory under textures (or wait until I get home & I can make up a little bsa)."did you mean I should put the Berserker01 folder into data/textures? Link to comment Share on other sites More sharing options...
devinpatterson Posted September 2, 2015 Share Posted September 2, 2015 did you mean I should put the Berserker01 folder into data/textures? [/size] No. Nou can extract the enclave armor texture from FONV's texture BSA and drop it in the textures folder (or have fomm extract it to your data folder, which will preserve the correct path). It's a pretty common task, there are a ton of tutorials explaining it in detail. Link to comment Share on other sites More sharing options...
RextheRobot Posted September 2, 2015 Author Share Posted September 2, 2015 yeah honestly i've searched for that feature on FOMM before and idk if I'm looking in the wrong place or what but my version seems to lack it. under the "tools" thing my only options are "Reset UI, Restore Backup, Automatic Plugin Sorting, Uninstall All Active Mods, and Archive Invalidation"pretty sure I already did this once with Blender and BSAopt though so I'll look at tutorials and try to remember how to do that lol. it's honestly just incredibly difficult trying to figure all this stuff out coming from no experience. Let me know if you can still do that esp/bsa combo like you mentioned! I am so ready for this armor lol, been putting off NV until it's ready to go. Link to comment Share on other sites More sharing options...
devinpatterson Posted September 2, 2015 Share Posted September 2, 2015 Yeah it's no problem to do, might even get a chance to do it this evening. I use fomm 0.13.21. None of the menu items you mentioned above are there, perhaps you have a different util or there has been a major revision. Link to comment Share on other sites More sharing options...
devinpatterson Posted September 3, 2015 Share Posted September 3, 2015 So I messed around with it a bit this morning and encountered the same problem, regardless of whether the textures were extracted to the advanced power armor directory, edited in nfiskope for a new path or in a BSA. In addition I encountered a bug a previous user had mentioned from a recent request (parts of a mesh remaining after an item is unequipped). I wasn't able to solver either problem, so at this point something is fundementally wrong with my version of blender, perhaps an export option has changed or something else has gone to crap. When I have some time I'm going to try starting again from scratch, but since I'v never had these problems I have no idea when I'll have everything ironed out. So at this point you should consider my attempt to fill your request dead, and see if someone else will help. If I get everything sorted or some advice on what is going wrong from the community (I'll post in the mod author forum & blender forum) and am able to put together the model, I'll let you know. But at this point, it's dead in the water. Link to comment Share on other sites More sharing options...
devinpatterson Posted September 3, 2015 Share Posted September 3, 2015 OK it wasn't that there wasn't a texture, instead it had to do with blender's export. I must have accidentally ticked skin or the skin type button. It was overiding the texture with what I assume was a skin shader or something, that's why the power armor looked like it was made of flesh. Anyway here is the new one. It's not done or fixed. I havn't solved the problem of the mesh being left when the armor is unequipped (I assume it's still doing that) and I havn't had a chance to set the skin shader flags, so the skin will be off in comparison to the hands/head. But at least you can muck around with it a bit if you want. Just unrar it and drop it in your data folder as per normal (if it asks to overwrite select yes). It's here. Pic;   http://i1066.photobucket.com/albums/u404/devinlpatterson/FONV%20Mods-works%20in%20progress/Berserker01B1_zpsgz9cl6ke.jpg   I'll try and hit teh rest later (flags are easy), but mostly it depends on figuring out the weird bug with the remaining/remnant mesh when hte armor is unequipped, to have a fully working outfit. No clue what's going on there. Link to comment Share on other sites More sharing options...
RextheRobot Posted September 3, 2015 Author Share Posted September 3, 2015 thank you so much man! The skin thing may not even be that big of an issue, I can probably just adjust my characters skin color until it matches the rest of the body lol. I'm so happy it's finally done, thank you for your time and correspondence :) I'll post some pics of my character with it! Link to comment Share on other sites More sharing options...
RextheRobot Posted September 3, 2015 Author Share Posted September 3, 2015 oh btw will this be a replacer for remnants or a separate world item? just wondering how to go about acquiring it lol Link to comment Share on other sites More sharing options...
Recommended Posts