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Using clothes from other mods


fantum13

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Are you talking about mods which add the items directly to the PC's inventory?

 

They do that because there is a script which adds them to the PC by name (well, reference). Changing the load order has nothing to do with the scripts and hence won't affect anything.

 

The simplest way to do it would just be to give them via a trade window if possible. Otherwise if you have OBSE, drop the clothes on the ground, open the console (`), click on the clothes and type "getbaseobject" then click on the npc you want to give them to and type "additem *** 1" where *** is the number returned by the getbaseobject function. They won't equip them automatically unless they have a higher armor rating than what they had before.

 

It's more complicated to remove their previous clothes if they refuse to equip the new ones, or to have them given by the quest.

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I'm trying to make the npc's wear the clothing at launch by making it the only item in their inventory.

The clothes themselves are from a mod.

I can place amounts of the clothes around in crates and such, but when I set an npc to have the item in their inventory, it is missing in game.

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As in using the GECK to add them to their inventory? If you're using a save game from before you activated the mod which adds them, you may need to call "resetinventory" on the NPC, otherwise they're just going to keep wearing the same gear they were before.

 

Try starting a new game with it activated, and then it should show up properly.

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Unfortunately that isn't the issue.

If I use a stock item from in game, regardless of what it is, the npc will have it when I first encounter them.

If I attempt to equip them with an outfit from a separate mod though it will not show up in their inventory.

I've used reverse pickpocketing and the console to make npcs wear the item. For some reason though the item flat won't stay in an npc's inventory when the game loads.

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Are you sure that the armor piece isn't scripted such that only the PC can wear it? The last 3 lines of your last post are symptom of that.

 

NPC's inventories will reset on a few conditions, so if you're adding it in game, there will be instances where it will just disappear and go back to wearing what they were before, but these are all countered by using the GECK to set that as the armor piece for the NPC's base.

 

Try linking the clothing you're referring to. I know there are certain armors/weapons which have been PC restricted for various reasons.

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I tried using some other armor and clothing but same thing. Whatever I put onto an npc by default will not appear when the game loads.

I'm starting to wonder if I can move the articles of clothing into my mod as a resource somehow. I'm really not sure how to get around it for now and the default clothes in FONV just aren't cutting it for me.

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