ozziefire Posted March 11, 2011 Share Posted March 11, 2011 (edited) I want to mod some Power Armor to "short out", cause Player Shock Damage and Damage itself when the player is Swimming. I've looked at IsSwimming and that's a no go for Player use, using Z reference would work for Main Water bodies but I can't workout how to detect Placeable Water, should I sense off the animation perhaps somehow, though there's probably a few different swimming animations to list I guess. And IsDangerousWater, what does it detect? Those Toxic puddles? Any Idea on What the variable is for Armor Health? Edited March 11, 2011 by ozziefire Link to comment Share on other sites More sharing options...
MadNuttah Posted March 11, 2011 Share Posted March 11, 2011 (edited) Scratch that bs. I should have better read it all on my pda. My bad, sorry... Edited March 11, 2011 by MadNuttah Link to comment Share on other sites More sharing options...
b3w4r3 Posted March 12, 2011 Share Posted March 12, 2011 Are you sure isswimming won't work? In oblivion it returned 1 if the player was actually in the water, even if they were just standing in it. Link to comment Share on other sites More sharing options...
ozziefire Posted March 13, 2011 Author Share Posted March 13, 2011 Yeah, I tried the IsSwimming, apparently it works only for NPC's in NV the wiki suggests using the Z co-ordinate to activate but I know there is at least one lake using placeable water that that wouldn't work in. Link to comment Share on other sites More sharing options...
ozziefire Posted May 3, 2011 Author Share Posted May 3, 2011 I'm still stumped here, the main dam seems to be placeable water.I can't even see a way to detect a swimming animation in GECK,is there a way to detect collision with placeable water?Help :/ Link to comment Share on other sites More sharing options...
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