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How to tell if Player/Actor is swimming


ozziefire

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I want to mod some Power Armor to "short out", cause Player Shock Damage and Damage itself when the player is Swimming.

 

I've looked at IsSwimming and that's a no go for Player use, using Z reference would work for Main Water bodies but I can't workout how to detect Placeable Water, should I sense off the animation perhaps somehow, though there's probably a few different swimming animations to list I guess.

 

And IsDangerousWater, what does it detect? Those Toxic puddles?

 

Any Idea on What the variable is for Armor Health?

Edited by ozziefire
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Yeah, I tried the IsSwimming, apparently it works only for NPC's in NV the wiki suggests using the Z co-ordinate to activate but I know there is at least one lake using placeable water that that wouldn't work in.
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  • 1 month later...

I'm still stumped here, the main dam seems to be placeable water.

I can't even see a way to detect a swimming animation in GECK,

is there a way to detect collision with placeable water?

Help :/

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