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Long List of Mods..Did I miss any?


failedlegend

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Hey guys I'm pretty new to the mod scene (the majority of my game collection is console based) and I perused these froums as well as the Bioware social site for various suggestions on mods and I came up with a long list but I have two questions.

 

1) Is their any really cool or essential mods I missed (More companions would be awesome...or base classes/specializations)

 

2) Are any of the list incompatible with any of the others (minor things are ok) or with the "Ultimate" Edition of DA:O (Have a disc...not steam)

 

(Note: I'm Most Likely gonna make a Human Mage (Arcane Warrior/???) or a Dwarven Rogue (Not sure) but it would be cool if someone made a new base class oh also I've played through DA many times I'm only really doing this again because A) I discovered this site & B) I got DA2 for the PC and I want to import a save file vs. using the default)

 

Anyways here it is in no particular order:

 

 

  1. Advanced Tactics
  2. Chargen mods by Pineapple
  3. More Hairstyles
  4. Dialogue Tweaks
  5. Epilogue Slide Fixes
  6. Equal Love
  7. Polygamey
  8. No Helmet
  9. Respec
  10. No Starting Abilities
  11. White Teeth
  12. Combat Tweaks
  13. No Auto-Level
  14. Alistair Dialog Patch
  15. Auto-Highlight
  16. Auto Loot
  17. 125 Inventory
  18. The Magic Box
  19. Far Song for Owen
  20. Interesting Boss Drops
  21. Item Set Descriptions
  22. Less Barking Dog
  23. Madd Gift Guide
  24. Wolf Shop
  25. Universal Dye Kit
  26. Dark times Act 1
  27. Faster Combat
  28. Jory the Dwarf (figured it would be funny)
  29. Awakening in the OC
  30. Lealion the Mage
  31. Alley of Murders
  32. Of Noble Cast
  33. Return to Kocari WIlds
  34. Saarebas
  35. Bloodworks
  36. Bodahn Tweak
  37. WIngs of Velvet
  38. Legacy of Sundown
  39. Ivory Tower
  40. Arcane Warrior Casting Fix
  41. The Icons Project
  42. Karma's Companions
  43. Open Lock Spells
     
     
     
  44. MIGHT ADD: Quests and Legends and/or Ser Gilmore but from what I reads it seems to conflict with well everything

Edited by failedlegend
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Ser Gilmore does not conflict with everything, in fact, it's very much the opposite. Q&L and Ser Gilmore are made very cleanly, taking great care of compatibility. Q&L does not touch ANY file from the game. Ser Gilmore only a few.

 

In your list you have very invasive mods that will break many things, and you have mods that are very good, but just incompatible, and the authors and I cannot do anything about it. For those you do have to choose between one or the other. (Good thing we can play DAO many times :-))

 

So in your case, yeah, you shouldn't play with SG if you play with some of those because SG will break.

 

Plus, SG and Q&L have extra content in other mods, like Dark Times (so if you are playing with DT it's a shame you'll miss SG's interactions in that mod) and Hidden Circle. (for more about this, check the community canon project: http://social.bioware.com/group/2171/discussion/13235/)

 

Anyways, I've posted because I wanted to clarify that point, in case somebody misunderstands your post. If you say SG is incompatible with everything, you are wrong. I've made sure and worked my ass off for compatibility.

If you mean that you can't play SG with some mods from that list, you are right. All mods are compatible and incompatible with others.

 

Just make sure you play Ser Gilmore in another playthough. It has more than 1900 voiced lines just for the NPC in convos. Hm. :-) Hope you enjoy it. ;-)

(Sorry for the wall of text :-D)

Edited by Immortality
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Ser Gilmore does not conflict with everything, in fact, it's very much the opposite. Q&L and Ser Gilmore are made very cleanly, taking great care of compatibility. Q&L does not touch ANY file from the game. Ser Gilmore only a few.

 

In your list you have very invasive mods that will break many things, and you have mods that are very good, but just incompatible, and the authors and I cannot do anything about it. For those you do have to choose between one or the other. (Good thing we can play DAO many times :-))

 

So in your case, yeah, you shouldn't play with SG if you play with some of those because SG will break.

 

Plus, SG and Q&L have extra content in other mods, like Dark Times (so if you are playing with DT it's a shame you'll miss SG's interactions in that mod) and Hidden Circle. (for more about this, check the community canon project: http://social.bioware.com/group/2171/discussion/13235/)

 

Anyways, I've posted because I wanted to clarify that point, in case somebody misunderstands your post. If you say SG is incompatible with everything, you are wrong. I've made sure and worked my ass off for compatibility.

If you mean that you can't play SG with some mods from that list, you are right. All mods are compatible and incompatible with others.

 

Just make sure you play Ser Gilmore in another playthough. It has more than 1900 voiced lines just for the NPC in convos. Hm. :-) Hope you enjoy it. ;-)

(Sorry for the wall of text :-D)

 

Sorry I didn't mean to be insulting I just meant I have so many mods that a lot of the conflict with those two mods (maybe even each other) which I was sad about...I was hoping I was incorrect and only mentioned it in hopes that someone would say...no your dumb it works just fine with all those mods :P

Edited by failedlegend
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Ser Gilmore does not conflict with everything, in fact, it's very much the opposite. Q&L and Ser Gilmore are made very cleanly, taking great care of compatibility. Q&L does not touch ANY file from the game. Ser Gilmore only a few.

 

In your list you have very invasive mods that will break many things, and you have mods that are very good, but just incompatible, and the authors and I cannot do anything about it. For those you do have to choose between one or the other. (Good thing we can play DAO many times :-))

 

So in your case, yeah, you shouldn't play with SG if you play with some of those because SG will break.

 

Plus, SG and Q&L have extra content in other mods, like Dark Times (so if you are playing with DT it's a shame you'll miss SG's interactions in that mod) and Hidden Circle. (for more about this, check the community canon project: http://social.bioware.com/group/2171/discussion/13235/)

 

Anyways, I've posted because I wanted to clarify that point, in case somebody misunderstands your post. If you say SG is incompatible with everything, you are wrong. I've made sure and worked my ass off for compatibility.

If you mean that you can't play SG with some mods from that list, you are right. All mods are compatible and incompatible with others.

 

Just make sure you play Ser Gilmore in another playthough. It has more than 1900 voiced lines just for the NPC in convos. Hm. :-) Hope you enjoy it. ;-)

(Sorry for the wall of text :-D)

 

Sorry I didn't mean to be insulting I just meant I have so many mods that a lot of the conflict with those two mods (maybe even each other) which I was sad about...I was hoping I was incorrect and only mentioned it in hopes that someone would say...no your dumb it works just fine with all those mods :P

 

Yeah I'll keep it bookmarked for my next run through :D Do you know if Quest & Legends will work?

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Hey guys I'm pretty new to the mod scene (the majority of my game collection is console based) and I perused these froums as well as the Bioware social site for various suggestions on mods and I came up with a long list but I have two questions.

 

1) Is their any really cool or essential mods I missed (More companions would be awesome...or base classes/specializations)

 

2) Are any of the list incompatible with any of the others (minor things are ok) or with the "Ultimate" Edition of DA:O (Have a disc...not steam)

 

(Note: I'm Most Likely gonna make a Human Mage (Arcane Warrior/???) or a Dwarven Rogue (Not sure) but it would be cool if someone made a new base class oh also I've played through DA many times I'm only really doing this again because A) I discovered this site & B) I got DA2 for the PC and I want to import a save file vs. using the default)

 

Anyways here it is in no particular order:

 

 

  1. Advanced Tactics
  2. Chargen mods by Pineapple
  3. More Hairstyles
  4. Dialogue Tweaks
  5. Epilogue Slide Fixes
  6. Equal Love
  7. Polygamey
  8. No Helmet
  9. Respec
  10. No Starting Abilities
  11. White Teeth
  12. Combat Tweaks
  13. No Auto-Level
  14. Alistair Dialog Patch
  15. Auto-Highlight
  16. Auto Loot
  17. 125 Inventory
  18. The Magic Box
  19. Far Song for Owen
  20. Interesting Boss Drops
  21. Item Set Descriptions
  22. Less Barking Dog
  23. Madd Gift Guide
  24. Wolf Shop
  25. Universal Dye Kit
  26. Dark times Act 1
  27. Faster Combat
  28. Jory the Dwarf (figured it would be funny)
  29. Awakening in the OC
  30. Lealion the Mage
  31. Alley of Murders
  32. Of Noble Cast
  33. Return to Kocari WIlds
  34. Saarebas
  35. Bloodworks
  36. Bodahn Tweak
  37. WIngs of Velvet
  38. Legacy of Sundown
  39. Ivory Tower
  40. Arcane Warrior Casting Fix
  41. The Icons Project
  42. Karma's Companions
  43. Open Lock Spells
     
     
     
  44. MIGHT ADD: Quests and Legends and/or Ser Gilmore but from what I reads it seems to conflict with well everything

 

If only you had put in links to all those mods...

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Ser Gilmore does not conflict with everything, in fact, it's very much the opposite. Q&L and Ser Gilmore are made very cleanly, taking great care of compatibility. Q&L does not touch ANY file from the game. Ser Gilmore only a few.

 

In your list you have very invasive mods that will break many things, and you have mods that are very good, but just incompatible, and the authors and I cannot do anything about it. For those you do have to choose between one or the other. (Good thing we can play DAO many times :-))

 

So in your case, yeah, you shouldn't play with SG if you play with some of those because SG will break.

 

Plus, SG and Q&L have extra content in other mods, like Dark Times (so if you are playing with DT it's a shame you'll miss SG's interactions in that mod) and Hidden Circle. (for more about this, check the community canon project: http://social.bioware.com/group/2171/discussion/13235/)

 

Anyways, I've posted because I wanted to clarify that point, in case somebody misunderstands your post. If you say SG is incompatible with everything, you are wrong. I've made sure and worked my ass off for compatibility.

If you mean that you can't play SG with some mods from that list, you are right. All mods are compatible and incompatible with others.

 

Just make sure you play Ser Gilmore in another playthough. It has more than 1900 voiced lines just for the NPC in convos. Hm. :-) Hope you enjoy it. ;-)

(Sorry for the wall of text :-D)

 

Sorry I didn't mean to be insulting I just meant I have so many mods that a lot of the conflict with those two mods (maybe even each other) which I was sad about...I was hoping I was incorrect and only mentioned it in hopes that someone would say...no your dumb it works just fine with all those mods :P

 

Yeah I'll keep it bookmarked for my next run through :D Do you know if Quest & Legends will work?

 

Ah great now you gone and done it :P....so which mods would conflict with SG & QL...it might just be worth it to drop em if their minor ones.

 

Yeah I found the incompatibility list you posted and If I'm reading right I only have to uninstall Endgame Dialogue and Epilogue Slide Fixes to make it compatible....right?

Edited by failedlegend
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