numgun Posted August 8, 2015 Share Posted August 8, 2015 A couple months ago I had the idea of doing a playthrough as Killy from the Blame! manga, where as I would only use one gun, never touch VATS, have sprint mod and bullet time mod installed, plus whatever mods that add more enemies, monsters and locations.I had found this mod (link) to make that dream come true, but upon trying it out, I found the particular implementation dissapointing visually, feel-wise and function wise. I wanted it to feel powerful, look powerful and really leave an impact when it hits something.So I got the GECK, learned it quickly, tweaked the mod a couple times and I'm currently playing that very playthrough:http://s21.postimg.org/6f7blnyif/Fallout_GBE.pngHeres a gallery of what the action looks like:http://imgur.com/a/CHgfD (Killy Playthrough)Its an absolute blast of fun time I'm having, so I thought about sharing the mod.It has new sound effects for firing, equipping and idle. Enhanced weapon visual effects and significant gameplay upgrades to how the shot affects its targets (explodes them and sends the chunks flying into orbit), all using Fallout NV's pre-existing effects mixed in creative ways.Its meant as a mood mod to roleplay as Killy, since its capable of obliterating anything in a single hit, rendering almost all other weapons obsolete. You're meant to enjoy the combination of slow-mo, sprinting and daring situations, not as much provide more or less difficulty.But.The models aren't made by me. (some jap-dude did them for a super old fallout 3 mod)The existing conversion mod I tweaked was done by someone else.Given all the mess with permissions and what not, I am unsure if its ok to upload this?(The mod would be called Graviton Gun Ultimate Edition, would give credit to original creators and would be a single neat package with everything already included, not requiring the older mods.)What do? Link to comment Share on other sites More sharing options...
SKYZOO Posted August 8, 2015 Share Posted August 8, 2015 (edited) If you edited the NV ESP for "BLAME GBE FNV Conversion" you would need that mod authors permission to release a modification of that ESP, AFTER you get the permission from the original author "some Japanese dude" is KOBJ and the mod is here: http://www.nexusmods.com/fallout3/mods/11877/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fcomments%2F%3Fmod_id%3D11877%26page%3D2%26sort%3DDESC%26pid%3D0%26thread_id%3D191648&pUp=1 . Without proper permission, you should never upload a mod that isn't yours from the start. That is why 'Crayne" did not upload the meshes and textures to his NV version ESP, as KOBJ did not list any permissions to use his assets in his description. you would need to contact him first somehow and get the okay. Edit: You'd be better off to release just an ESP version, without the meshes and textures, if you got the permissions from 'Crayne' to do so. Then have the original FO3 mod with the models and textures as a required download. Then you would just credit both authors for their work, and that would eliminate the problem of contacting KOBJ (as he was only last active in May). If you can contact KOBJ and get his okay as well, then you would have your neatly packaged zip file. Edited August 8, 2015 by SKYZOO Link to comment Share on other sites More sharing options...
numgun Posted August 9, 2015 Author Share Posted August 9, 2015 Thank you for a complete answer, I do regret mentioning KOBJ as "some jap-dude", as that came out as disrespectful. I vaguely remember seeing the read-me that came with the original mod was completely in japanese language, so I had doubts that contacting him in english or with a translator would have been useless.I'll try contacting them to see if i'd be able to release it as a single package, I really hate it when mods require you to piece together a jigsaw before you can play it. Link to comment Share on other sites More sharing options...
SKYZOO Posted August 9, 2015 Share Posted August 9, 2015 I hope you can get the permission, as I enjoy neatly packaging any mods I work on too, and prerequisites seem like a hassle. We all word things a little funny sometimes, I imagine no harm no foul, as you didn't mean anything by it. It's always worth trying to contact them, you never know but you might get the go-ahead from them, which is always nice. Best of luck though, and cheers.:thumbsup: Link to comment Share on other sites More sharing options...
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