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[WIP] Nehrim


Arandor

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Nehrim at the 2007 Leipzig Games Convention

www.nehrim.sureai.de

 

The Games Convention is one of the world's biggest computer games fair. It's annually held in Leipzig, Germany, and this year Nehrim will be there :)

 

We're going to present Nehrim in a playable Alpha version. It contains:

 

- the intro movie

- the start dungeon and the first boss fight

- a part of the exterior area

- several sidequests and the start of the main quest

- voice acting

- new score

- new interface

- new weapons and creatures

- dungeons and mines ;)

 

 

Additionally, we will release a new trailer at the Games Convention and of course via download on the internet. The playable version is in German, but the trailer will be in English as well.

 

 

For everyone who won't come to the GC (and I guess this includes most of the guys here ;)) we're going to write a GC diary with photos.

 

 

 

Today the German PC magazins PCGames and PCAction have published some news concerning Nehrim at their websites. Of course it's German, but even if you don't understand it, the new screenshots there speak their own language :D

 

Online article

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This one looks like a really good project.

It has a gothic 3 mood. That "mystery of exploration".

One question though.

 

I noticed that you're using rocks as a part of your architecture...

As far as I know rocks aren't visible through distance.... ( they don't support distand lod models)

So... In case you 're using rocks to set the base of a castle , from a few land cells away it is going to look like a floating castle....

I had the same problem and I had to rebuild a whole city.

Any solution to that yet?

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Any solution to that yet?

 

Yes. We don't use rocks to set the base of a castle :P

Maybe you have the impression from certain screenshots, but there's always "real" landscape underneath the rocks which you can see from the distance.

 

 

By the way, the website is just temporarily not available.

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