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Weapons for companions


Shamino248

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Hey there!

 

I'm currently making a mod for my companions, but there is one thing I can't find a solution for, so I hope you can help me! :)

 

When I add weapons or armor with a decreased status (health) via GECK to the inventory of the vanilla companions, ingame those items will always be at 100%! This is true for everyone except for Lily (and the critters I guess).

So there must be something that tells the humanoid companions to magically repair their stuff to 100% as soon as they get it, so any ideas where I can find and disable this? :blink:

 

Oh and speaking of decreased health: Is there a way to allow the wear and tear-feature (weapons and armor) for companions, too? I think they originally wanted to include this, because there are dialogues for the companions to tell you when their gun is broken, so there must be a way. ^^

 

Thanks in advance!

Cheers!

Edited by Shamino248
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Well, I found the solution. It seems that the health for new inventory items only works for the very first initialization of an NPC in most cases, not all: for Lily who I already met before, the new items in her inventory will at the correct health-value, while on the other side Raul, who I never met before in this game, will have everything at 100%. That's a bit odd.

So new inventory items will be added, but the game will ignore their health in most cases for some reason.

 

However, starting a new game will place all items with their correct health.

 

 

Now I'm still looking for a way to enable the decrease of weapons and armor for companions, so anyone got an idea? :unsure:

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Thank you!

Yeah, health for items that you bring into a current game seems to have some issues (unless you use a script to inject them of course).

But well, it could be worse, and as long as everything is fine for new games that's okay.

 

If I could just find the option for weapon-decrease, it drives me crazy! :pirate:

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