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Request: an user-friendly guide to unpacking the textures


thibaudv

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I'm not a programmer and I simply have no idea how to work with those lua utils.

 

Supposedly, this tool

 

https://github.com/adam-roth/bundle-explorer bypasses the file size limitations of quickbms, so I want to make a sword to test it out. Problem is I can't get any of the textures into this tool

http://jlouisb.users.sourceforge.net/tuto_get_the_witcher_3_models.html

so I'm kinda stuck right now on unpacking the textures.

 

If anyone could release some kind of guide on how to do this, that'd be great :)

 

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I have zero experience in 3d modeling, so I plan to just download something like blender and change something very minimal to an existing sword to see if it works. Once I've confirmed that the method works, I'll try to start from scratch on a sword. Might take some time as I'm a noob but I have a pretty clear picture of how I want my sword to look.

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Are you gonna try and make the E3 Steel Sword? :whistling:

 

Gonna leave the E3 Steel Sword for you :p If it all works, I will try to release a complete guide on how to do this yourself, so that you and others can start making cool stuff :)

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I have zero experience in 3d modeling, so I plan to just download something like blender and change something very minimal to an existing sword to see if it works. Once I've confirmed that the method works, I'll try to start from scratch on a sword. Might take some time as I'm a noob but I have a pretty clear picture of how I want my sword to look.

 

Oi, mate! So, any luck with your experiment?

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Nope, besides the fact that I encountered another fatal problem: once the sword would be made, there is currently no way to get the file back into the w2ent (or whatever) file format, since the tool made by that guy on the redkit forums only works one way..

 

I've also heard (not sure if reliable sources though) that the current redkit2 release is planned for Q1 2016; I might take a break from the Witcher if that's the case

Edited by thibaudv
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