Odin333 Posted March 13, 2011 Share Posted March 13, 2011 Ok, this is an easy fix, as I had the same problem when creating a new Worldspace. Just open up your terrain editor and the raise or lower the terrain where the tear is. This will "seal" the tear. You can flatten the terrain again if you wish and the everything will be fine. Link to comment Share on other sites More sharing options...
davidlallen Posted March 13, 2011 Share Posted March 13, 2011 Are you sure that when you lowered the terrain the second time, you did not cross any grid boundary lines? Link to comment Share on other sites More sharing options...
McclaudEagle Posted March 14, 2011 Author Share Posted March 14, 2011 I don't have Grid Boundaries on, so I don't know. Even so, that shouldn't be a problem because I'd need to cross them anyway. I'm gonna try Odin's idea this time. Link to comment Share on other sites More sharing options...
McclaudEagle Posted March 14, 2011 Author Share Posted March 14, 2011 Well, Odin's idea sorta works, but doesn't completely eliminate the problem, but I don't care now. Link to comment Share on other sites More sharing options...
rhino666 Posted March 29, 2011 Share Posted March 29, 2011 Actually, my guess is that it might have to do with confusion in textures per quad. I am fairly new to modding here, but I DID learn that if you go to the particualr quad where geck weirdness is happening, tap "h" to go into heightmap editing, click in the render window, and then immediately tap 'i', you getto look at a 4 quad representation of your cells and all the textures therein. You can right click to replace textures, and I found a lot of tearing in my custom landscape, but when I replaced all the textures as one texture consistently for the cell/quads (doesn't mean it has to _STAY_ this way, it's just to fix it) the tears would disappear. Hope this possibly helps! Link to comment Share on other sites More sharing options...
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