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UPK Utils bug?


amaciel81

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When I use HexToPseudocode over UIMissionControl_UFOAlert.UpdateData, I got the following output:

 

 

  Reveal hidden contents

 

 

When I try to apply this code, I got the following error:

PatchUPK
Opening package ...
Package file: /home/alexandre/.local/share/Steam/SteamApps/common/XCom-Enemy-Unknown/xew/xcomgame/cookedpcconsole/xcomstrategygame.upk
Package opened successfully!
Searching for object named UIMissionControl_UFOAlert.UpdateData ...
Object found!
Unresolved reference: [@label_0x0358]
Invalid/empty data!
Execution stopped at #2 command named [REPLACEMENT_CODE].
However, clearly the reference to label_0x0358 exists, it's in 8th line of replacement code block. Someone knows why it is doing this?

 

Regards,

Edited by amaciel81
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Yes I still have a project pending named XCOMModUtil. It's all-in-one thing with GUI support and some bugfixes/enhancements. I had big plans for this utility, but then Witcher 3 got me completely distracted :) and when I returned to modding XCOM Firaxis announced XCOM2. Kinda discouraged me from returning to this and I still can't bring myself to continue my work, sorry. :( I mean, I'm happy about XCOM2 and all the new modding possibilities, but still.

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Yep -- the trick with market studies is that to generate interest, anyone should find real potential for worthy development & a target (real and as wide as possible) customer base.

 

I also highly suspect XCom2 will grab a fair chunk of all our leasure times along with most Modding projects we ever wished to work on.

Although i must say that two major things are currently occupying my mind -- LW-Pedia & Campaign-Summary. Sooooo happy right now about some results we're getting... still, there's no way to predict if & when something will reach release status.

I just hope we'll get enough done *BEFORE* the catastrophic tornado (in a good sense) of a new gameplay brings us to our knees while we also figure out the juicy SDK details and how it should revolutionize our customization grasp over mucho-more-gringo-fun to deal with.

 

We also have to remember the tragedy of Hex-Editing restrictions (EU+EW+LW) and the pain vs gain ratio we all had to cope with & against.

 

Thus... if you ever feel the need to restart work on your "XComModUtil" stuff, good luck and i'll be sure to check out for these tools. I believe some of us will *STILL* plan to enhance LW even further -- with your help, we'll be 150+200% more efficient at anything... grab a shovel, we've got work to do.

 

All the best coders are here. Including our precious phantom from frozen solid Russia.

 

I've always got this motto when preparing for projects -- DO IT!! Now. :wink:

Edited by Zyxpsilon
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