GetTheJojDone Posted August 8, 2015 Share Posted August 8, 2015 Basically what I said in the title, how can I mark something as initially disabled in the CS, like how you can in Skyrim's CK? I'm looking to make a few new Mouths for potential Telvanni councillors, and that's all that's stopping me, really. Link to comment Share on other sites More sharing options...
DarkAzarth Posted August 11, 2015 Share Posted August 11, 2015 (edited) Have you looked at the "fortDisableScript"? I have a copy here for you: Begin fortDisableScript if ( GetDisabled == 0 ) if ( GetJournalIndex BM_Smugglers >= 93 ) Disable endifelseif ( GetDisabled == 1 ) if ( GetJournalIndex BM_Smugglers < 93 ) Enable endifendif End fortDisableScript All you would need to do is replace the journal entry ID (marked in blue) and value (marked pink), with your journal entry ID and value and change the script name (marked in red) to a name of your choosing. Then attach the script onto the NPC (or object) of your choiceSorry if it's a bit colourful but it's how I taught my friend to use scripts. Hope this helps :happy: Edited August 11, 2015 by DarkAzarth Link to comment Share on other sites More sharing options...
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