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Overlord Companion


EViLKeNn

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In my mod I fix my overlord to use all twohands weapons (and not only supermutsants weapons) also dead money and unique weapons:

 

http://i56.tinypic.com/swefsl.jpghttp://i51.tinypic.com/315zmfn.jpg

 

Up to here everything is fine... but when I give him ammunition for his weapon (ex: gauss rifle and all other no supermutants twohands weapons) he equip the weapon, but dont shoot!! Its strange... because he equip the weapon and ammo but dont shoot?! how I can fix this? :blink: I hope someone can help me!! :thumbsup:

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I guess it *might* not be possible to have your overlord companion with 2 weapons. Try using 1 weapon with its according ammo. Might not come out as you expected, but atleast he can shoot. :)
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I guess it *might* not be possible to have your overlord companion with 2 weapons. Try using 1 weapon with its according ammo. Might not come out as you expected, but atleast he can shoot. :)

 

The problem is not to have two weapons... when I give him a weapon I want use, I remain only one weapon and ammo for it in his inventory... but he dont shoot!! :confused: this only happens with no supermutants weapons!! supermutants weapons run perfectly and shoot!! :thumbsup: I explain... in Geck I created an alternative "form list" for weapons Fawlord able to use... inside I insert his unique weapons and all supermutant weapons... and all run right!! but in "form list" I insert also many other and unique weapons!! in game he can equip these weapons with correct ammo... but he cant shoot!! I would like fix this... ;) perhaps exist a script for equip, but not for shoot work? :blink:

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I have had a similar problem with adding weapons to robot turrets. The game makes a distinction between "NPC" and "creature". For creatures, including supermutants and robots, there may be more restrictions on which weapons they can use. In particular many weapons may not have animations for creatures. There is a thread here which has some other suggestions, including a working robot turret flamethrower:

 

http://www.thenexusforums.com/index.php?/topic/286349-npcs-dont-use-the-weapons-theyre-given

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I have had a similar problem with adding weapons to robot turrets. The game makes a distinction between "NPC" and "creature". For creatures, including supermutants and robots, there may be more restrictions on which weapons they can use. In particular many weapons may not have animations for creatures. There is a thread here which has some other suggestions, including a working robot turret flamethrower:

 

http://www.thenexusforums.com/index.php?/topic/286349-npcs-dont-use-the-weapons-theyre-given

 

Thx!! I think there is any restriction... but supermutants have animations for equip no supermutants weapons and they have also animation for shoot!! I see this... I modified also a overlords animation for change default twohandrifle position (before position was onehand), now I make twohands... I know, default game have restriction for supermutants they able to use only supermutants weapons... but I think this can be bypass... :ninja:

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