EViLKeNn Posted March 12, 2011 Share Posted March 12, 2011 In my mod I fix my overlord to use all twohands weapons (and not only supermutsants weapons) also dead money and unique weapons: http://i56.tinypic.com/swefsl.jpghttp://i51.tinypic.com/315zmfn.jpg Up to here everything is fine... but when I give him ammunition for his weapon (ex: gauss rifle and all other no supermutants twohands weapons) he equip the weapon, but dont shoot!! Its strange... because he equip the weapon and ammo but dont shoot?! how I can fix this? :blink: I hope someone can help me!! :thumbsup: Link to comment Share on other sites More sharing options...
EViLKeNn Posted March 12, 2011 Author Share Posted March 12, 2011 Nobody can help me? :ermm: Link to comment Share on other sites More sharing options...
BobsYurUncle Posted March 12, 2011 Share Posted March 12, 2011 Nobody can help me? :ermm:Yeah, I'm not seeing any help either in my forum thread. Upload your latest file to the post and I'll test it tonight to see if I can figure yours out. Link to comment Share on other sites More sharing options...
teddybear14 Posted March 12, 2011 Share Posted March 12, 2011 I guess it *might* not be possible to have your overlord companion with 2 weapons. Try using 1 weapon with its according ammo. Might not come out as you expected, but atleast he can shoot. :) Link to comment Share on other sites More sharing options...
EViLKeNn Posted March 13, 2011 Author Share Posted March 13, 2011 I guess it *might* not be possible to have your overlord companion with 2 weapons. Try using 1 weapon with its according ammo. Might not come out as you expected, but atleast he can shoot. :) The problem is not to have two weapons... when I give him a weapon I want use, I remain only one weapon and ammo for it in his inventory... but he dont shoot!! :confused: this only happens with no supermutants weapons!! supermutants weapons run perfectly and shoot!! :thumbsup: I explain... in Geck I created an alternative "form list" for weapons Fawlord able to use... inside I insert his unique weapons and all supermutant weapons... and all run right!! but in "form list" I insert also many other and unique weapons!! in game he can equip these weapons with correct ammo... but he cant shoot!! I would like fix this... ;) perhaps exist a script for equip, but not for shoot work? :blink: Link to comment Share on other sites More sharing options...
davidlallen Posted March 13, 2011 Share Posted March 13, 2011 I have had a similar problem with adding weapons to robot turrets. The game makes a distinction between "NPC" and "creature". For creatures, including supermutants and robots, there may be more restrictions on which weapons they can use. In particular many weapons may not have animations for creatures. There is a thread here which has some other suggestions, including a working robot turret flamethrower: http://www.thenexusforums.com/index.php?/topic/286349-npcs-dont-use-the-weapons-theyre-given Link to comment Share on other sites More sharing options...
EViLKeNn Posted March 13, 2011 Author Share Posted March 13, 2011 I have had a similar problem with adding weapons to robot turrets. The game makes a distinction between "NPC" and "creature". For creatures, including supermutants and robots, there may be more restrictions on which weapons they can use. In particular many weapons may not have animations for creatures. There is a thread here which has some other suggestions, including a working robot turret flamethrower: http://www.thenexusforums.com/index.php?/topic/286349-npcs-dont-use-the-weapons-theyre-given Thx!! I think there is any restriction... but supermutants have animations for equip no supermutants weapons and they have also animation for shoot!! I see this... I modified also a overlords animation for change default twohandrifle position (before position was onehand), now I make twohands... I know, default game have restriction for supermutants they able to use only supermutants weapons... but I think this can be bypass... :ninja: Link to comment Share on other sites More sharing options...
EViLKeNn Posted March 13, 2011 Author Share Posted March 13, 2011 Maybe I'm able to bypass the problem!! :thumbsup: but your help is appreciated... :rolleyes: Link to comment Share on other sites More sharing options...
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