Bepoplay Posted March 12, 2011 Share Posted March 12, 2011 So can any one make this mod? Its a mod as said. Hospitalized. A mod where your companions WILL go to the hospital. And a random time (not over a week) to wait till they get out. And you will have a chance of being hospitalized. And can it be a perk. Any level but a medicine skill of 50. And the higher your medicine skill the faster you and your companion can get out. I have nothing to give if someone makes this mod. But good idea right? Link to comment Share on other sites More sharing options...
RealmEleven Posted March 12, 2011 Share Posted March 12, 2011 I reckon this is a pretty good idea - although, instead of basing your chance of hospitalisation on any skill level, I'd make it a buddy function. I.e. set the game up for more than one "companion" but designate only one of these as a "buddy" companion that shows up and saves your bacon when it's about to hit the deep-fryer. However, instead of using Far Cry 2's element of just blasting you a path out of trouble and giving you a chance to play doctor on yourself, you pass out and your buddy arranges transport to hospital if s/he survives the firefight that would have killed you. If not, you die too. I've been thinking of the companion hospital thing myself. I reckon dropping a companion out of the game for a game-week whenever s/he gets nailed is a great way to improve the realism and immersion of the game. It would also be rather emotive if your character was the one who actually had to stabilise the companion in this event, and when the fighting is done, drop almost everything to carry the companion off to the nearest clinic or hospital. There could be also some kind of generic quest that is drawn at random form a selection that follows on in the element of your character having to procure certain items within a certain time frame so that the clinic has the gear or perhaps the working conditions etc. it needs to bring the companion back to full health. A potential problem is that the authors of companion mods would have to make the addition that allows your character to pick up and carry the companion when unconscious. So it would probably be a good addition to one of the mods that redefines and improves the general companion class (e.g. RRCompanionVault)...-- TimRealmEleven Link to comment Share on other sites More sharing options...
Bepoplay Posted March 13, 2011 Author Share Posted March 13, 2011 I reckon this is a pretty good idea - although, instead of basing your chance of hospitalisation on any skill level, I'd make it a buddy function. I.e. set the game up for more than one "companion" but designate only one of these as a "buddy" companion that shows up and saves your bacon when it's about to hit the deep-fryer. However, instead of using Far Cry 2's element of just blasting you a path out of trouble and giving you a chance to play doctor on yourself, you pass out and your buddy arranges transport to hospital if s/he survives the firefight that would have killed you. If not, you die too. I've been thinking of the companion hospital thing myself. I reckon dropping a companion out of the game for a game-week whenever s/he gets nailed is a great way to improve the realism and immersion of the game. It would also be rather emotive if your character was the one who actually had to stabilise the companion in this event, and when the fighting is done, drop almost everything to carry the companion off to the nearest clinic or hospital. There could be also some kind of generic quest that is drawn at random form a selection that follows on in the element of your character having to procure certain items within a certain time frame so that the clinic has the gear or perhaps the working conditions etc. it needs to bring the companion back to full health. A potential problem is that the authors of companion mods would have to make the addition that allows your character to pick up and carry the companion when unconscious. So it would probably be a good addition to one of the mods that redefines and improves the general companion class (e.g. RRCompanionVault)...-- TimRealmEleventhat was my whole idea, and u just worded it o.o Kudos to u Link to comment Share on other sites More sharing options...
Rossum Posted March 13, 2011 Share Posted March 13, 2011 Maybe have Victor save your bacon a few times? Maybe there are Securitrons patrolling the roads or set up at various points in the Mojave. Victor can move between bodies and has one at Goodsprings, one at Novac, possibly another near Boulder City (though that could have been the same one he had at Novac) and he probably had another one that he used to origionally arrange for the Platinum Chip and other stuff to be delivered. So, at the start of the game Victor will discretely follow you and there is a chance that he'll rescue you if you get into trouble. If you get another companion then they could help you out... Vic might still help if there's additional trouble. Then once you make it to Vegas and meet Yes Man then he could take over the "Securitron Rescue" job... or at least if you take out Mr. House. So if you are attacked while Yes Man is in your employ then he'll commandeer the nearest Securitron and have it rescue you. He'll probablly take you to the nearest Followers of the Apocolypse hospital (Oh, and just for fun... note that Yes Man was originally programmed by a woman who works with the Followers. Is it any wonder why he was neurocomputatinally programmed to always answer any questions asked to him and to never be able to attack someone personally?). It would be kind of cool to see Securitrons patrolling the roads around the Mojave Desert... even if it only happens after you install Yes Man or have House upgrade the Securitrons. If the Securitrons patrolled the Mojave then it would make sense for them to rescue you and deliver you to a hospital. Victor would do it because you work for House and Yes Man would do it because he works for you. Link to comment Share on other sites More sharing options...
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