Jump to content

Low poly wire rope


sputnik421

Recommended Posts

Hi!

 

Yea good timing also.. I am needing a good rope texture for my project so I will make one this way.

 

This is max forum but like blender it probly has array modifiers and circles and stuff you can use to make your process fast and precise.

Link to comment
Share on other sites

Yep 3DS Max has all of those and also has a loft object system, to make the rope up from splines before doing the array. If you don't have Max get an educational e-mail address and get it free for 3 years, you wont want to go back to blender once you get to know 3DS Max.

 

Here is the tut that showed me how to use loft

 

Mr Bluesummers Wire Cable Loft tutorial for 3DS Max

Edited by sputnik421
Link to comment
Share on other sites

Yes it worked well for me.

I have a rope segment now with a simple rectangular uv map on a tiling texture.

 

Using the simple deform modifier to bend it in any direction relative to the rotation of an empty, then rotating and translating the cylinder itself I got it into a smooth tight coil without distorting the texture or thickness of the rope.

 

Pre uv mapping it is a scheme i am hoping to allow me to tie the rope into other knots also without having to uv map it afterwards :D

 

Edit: After modelling the rope and everything I decided i didnt like the twist i had so i redid it and its a lot better now.

New base texture

 

Its also an improvement to in photoshop render fibers horizontally and apply them with a displacement map.

Edited by baduk
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...