Acleacius Posted March 12, 2011 Share Posted March 12, 2011 There's a custom spell made in this Thread called Detect Hostility, is it possible to make it an Enchantment? I've tried creating New Enchantment but I can't get Magnitude to "Ungrey" so I can enter a number in the Field, not sure what causes the Magnitude to be usable as in Detect Life. Also what is the Type EFSH, see it in the Details but not familiar with this category? Thanks or any help. :) Link to comment Share on other sites More sharing options...
The_Vyper Posted March 12, 2011 Share Posted March 12, 2011 (edited) For enchantments, it is not possible to set a "magnitude" for a script effect. What you could do instead is make an Ability spell with the range/magnitude you want and then script an item to add that spell when equipped and remove it when unequipped. The script would look something like: scn DetectHostilityAbilityAddScript Begin OnEquip Player Player.AddSpell DHAbiltySpell End Begin OnUnequip Player Player.RemoveSpell DHAbiltySpell End That way, you would still be able to detect hostility whenever you equipped the item in question. I'm not sure about EFSH, but I assume it stands for Effect Shader. Edited March 12, 2011 by The_Vyper Link to comment Share on other sites More sharing options...
Acleacius Posted March 12, 2011 Author Share Posted March 12, 2011 Excellent thank you The_Vyper, I'll give it a try. Link to comment Share on other sites More sharing options...
theuseless Posted March 13, 2011 Share Posted March 13, 2011 awesome, this solved a question that I have been working on for months, thanks and kudos Link to comment Share on other sites More sharing options...
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