Jump to content

My own mods don't work...


mrdefender1983

Recommended Posts

For FO3 I had made myself a mod that combined parts of other mod's game settings (force lockpick, pickpocket, speech chances, terminal hacking, etc...) which worked fine. So I found the appropriate mods for FNV and did the same... only it doesn't seem to work?

I also made changed some stats on some armor and used a quest script in fo3 to give myself the items, did so for fnv as well but the game says that the quest doesn't exist.

All mods I have installed thru nmm work fine, even the ones I unzipped myself work fine.

I used the FNV geck (from steam) to create these mods, they're activated... they just don't seem to be working in the game...

What's wrong?

Link to comment
Share on other sites

I uninstalled the game, the geck, deleted the folders, rebooted and reinstalled everything and now the mods work. not sure what happend. something didn't get saved properly.

I also added a message to my mods that basically say "mod loaded" so they both work... still running into an odd problem though..

My game settings work but for my gear, I still can't get the quest variable method to work as it did in FO3..

 

In FO3 I could open up the console, type in Set DefenderFO3Gear.GiveItems to 1 and it would give me my stuff thru the appropriate quest. My FNV follows pretty much the same method but if I try this method it says "GiveItems" is not a valid script variable... ???

 

Can we not use QuestNames in FNV?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...