theoccidus77742 Posted August 10, 2015 Share Posted August 10, 2015 When I click on the door to leave vault 101, the outdoors loads, the window goes black, as if it were about to show me the outdoors, and then the game locks up with no warning. Here is my load order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 CALIBR.esm 8 8 CRAFT.esm 9 9 FO3 Wanderers Edition - Main File.esm10 a RH_IRONSIGHTS.esm11 b Mart's Mutant Mod.esm12 c EVE.esm13 d Advanced Recon Tech.esm14 e Detect Traps.esm15 f DarNifiedUIF3.esp16 10 FO3 Wanderers Edition - Main File.esp17 11 FO3 Wanderers Edition - DLC Anchorage.esp18 12 FO3 Wanderers Edition - DLC Broken Steel.esp19 13 FO3 Wanderers Edition - DLC Mothership Zeta.esp20 14 FO3 Wanderers Edition - DLC Point Lookout.esp21 15 FO3 Wanderers Edition - DLC The Pitt.esp22 16 FO3 Wanderers Edition - Optional Restore Tracers.esp23 17 Blackened FWE + MMM + EVE.esp24 18 RH_FWE_Bridge.esp25 19 WeaponModKits.esp26 1a WeaponModKits - BrokenSteel.esp27 1b WeaponModKits - OperationAnchorage.esp28 1c WeaponModKits - PointLookout.esp29 1d WeaponModKits - ThePitt.esp30 1e WeaponModKits - Zeta.esp31 1f WMKAA12Shotgun.esp32 20 RH_WMK_Bridge.esp33 21 Realistic Interior Lighting.esp34 22 Dree Perks.esp35 23 2Perks Per Level.esp36 24 GNR Enhanced.esp37 25 Existence 2.0.esp38 26 Conelrad 640-1240.esp39 27 Advanced Recon Armor.esp40 28 Advanced Recon Gear.esp41 29 Advanced Recon Tech FWE.esp42 2a Advanced Recon Tech.esp43 2b Advanced Recon Armor-Easier Stealth.esp44 2c Advanced Recon Range Finder.esp45 2d DynamicCrosshair.esp46 2e Selective Fire.esp47 2f Advanced Recon Tech - Detect Traps.esp48 30 Detect Traps - DLC.esp49 31 Detect Traps - Perk.esp50 32 Detect Traps - The Traponator 4000.esp51 33 Rivens_Eyescapes.esp52 34 Custom_Races.esp53 35 F3ProjectRealityMkI.esp54 36 TiesThatBind.esp55 37 Merged Patch 1 - Basic.esp I have cleaned all the files, created a merged patch, and fixed the multicore problem.I'm using a windows 64-bit system with more than enough specs to handle the game and a fairly large number of mods. (I have played the game, fairly heavily modded, all the way through on this machine before.) Any ideas? Link to comment Share on other sites More sharing options...
Purr4me Posted August 10, 2015 Share Posted August 10, 2015 (edited) 17 11 FO3 Wanderers Edition - DLC Anchorage.esp 18 12 FO3 Wanderers Edition - DLC Broken Steel.esp 19 13 FO3 Wanderers Edition - DLC Mothership Zeta.esp 20 14 FO3 Wanderers Edition - DLC Point Lookout.esp 21 15 FO3 Wanderers Edition - DLC The Pitt.esp 26 1a WeaponModKits - BrokenSteel.esp 27 1b WeaponModKits - OperationAnchorage.esp 28 1c WeaponModKits - PointLookout.esp 29 1d WeaponModKits - ThePitt.esp 30 1e WeaponModKits - Zeta.esp The order is wrong........( because the order is wrong), means what ever is sorting them is wrong. That just a start. Any mod that has the correct load order of the DLC's in them will fail to load game run-time IF the load order is wrong. If you cleaned an esm ? start all over. Assuming things work usually doesn't...or you would not be here. Edited August 10, 2015 by Purr4me Link to comment Share on other sites More sharing options...
theoccidus77742 Posted August 10, 2015 Author Share Posted August 10, 2015 (edited) Actually, the first crash upon exiting vault 101 occurred before I did any cleaning whatsoever. Second here is my new load order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 CALIBR.esm 8 8 CRAFT.esm 9 9 FO3 Wanderers Edition - Main File.esm10 a RH_IRONSIGHTS.esm11 b Mart's Mutant Mod.esm12 c EVE.esm13 d Advanced Recon Tech.esm14 e Detect Traps.esm15 f DarNifiedUIF3.esp16 10 FO3 Wanderers Edition - Main File.esp17 11 FO3 Wanderers Edition - DLC Anchorage.esp18 12 FO3 Wanderers Edition - DLC The Pitt.esp19 13 FO3 Wanderers Edition - DLC Broken Steel.esp20 14 FO3 Wanderers Edition - DLC Point Lookout.esp21 15 FO3 Wanderers Edition - DLC Mothership Zeta.esp22 16 FO3 Wanderers Edition - Optional Restore Tracers.esp23 17 Blackened FWE + MMM + EVE.esp24 18 RH_FWE_Bridge.esp25 19 WeaponModKits.esp26 1a WeaponModKits - OperationAnchorage.esp27 1b WeaponModKits - ThePitt.esp28 1c WeaponModKits - BrokenSteel.esp29 1d WeaponModKits - PointLookout.esp30 1e WeaponModKits - Zeta.esp31 1f WMKAA12Shotgun.esp32 20 RH_WMK_Bridge.esp33 21 Realistic Interior Lighting.esp34 22 Dree Perks.esp35 23 2Perks Per Level.esp36 24 GNR Enhanced.esp37 25 Existence 2.0.esp38 26 Conelrad 640-1240.esp39 27 Advanced Recon Armor.esp40 28 Advanced Recon Gear.esp41 29 Advanced Recon Tech FWE.esp42 2a Advanced Recon Tech.esp43 2b Advanced Recon Armor-Easier Stealth.esp44 2c Advanced Recon Range Finder.esp45 2d DynamicCrosshair.esp46 2e Selective Fire.esp47 2f Advanced Recon Tech - Detect Traps.esp48 30 Detect Traps - DLC.esp49 31 Detect Traps - Perk.esp50 32 Detect Traps - The Traponator 4000.esp51 33 Rivens_Eyescapes.esp52 34 Custom_Races.esp53 35 F3ProjectRealityMkI.esp54 36 TiesThatBind.esp55 37 Merged Patch 1 - Basic.esp I fixed the order of those plugins so that they load in the order that they were published. The exact (as far as I can tell) thing happened. Is there any more information that would help to figure out this problem? By the way, did I mention that I was using mod organizer? Edited August 10, 2015 by theoccidus77742 Link to comment Share on other sites More sharing options...
Purr4me Posted August 10, 2015 Share Posted August 10, 2015 disable all mods, ok...things that we do know are facts about how the game works.All data sitting in that data directory Enabled Or not is going to be loaded up into the game. Because of this, we , the users here know what and how to fix things so we "can find out" what's wrong. you need to make a folder out side of the game any where to hold these mod's and their data associated with them. Raw game and Vanilla assets must remain, all offallout3's data stays, all DLC content stays. Move every thing else out. Run the game with current saved game. results are ? Verify VIA saved game loaded by hard saving it Just prior to exiting the vault. Upload that saved game for me to verify.You do this and we see what happens. Link to comment Share on other sites More sharing options...
Purr4me Posted August 10, 2015 Share Posted August 10, 2015 Mo users , left pane / windows right click /disable all run game. right pane should show only fallout 3.esm. If game is crashing, i need to know version of MO ? Link to comment Share on other sites More sharing options...
theoccidus77742 Posted August 10, 2015 Author Share Posted August 10, 2015 (edited) -I downloaded MO a couple of days ago (version 1.3. :cool:. - Also, I tried loading the game with the following load order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 DarNifiedUIF3.esp 8 8 TiesThatBind.esp and yes, it did load. by any chance is there a utility out there that can analyze the mods that I have loaded and come up with at least a partial list of system requirements for the game, as it is presently configured? I will, of course, try to find the line in the sand, but I would like to know if that line is because of the limitations of my computer, or some erroneously downloaded mod. Also, a side question: what is the best way to use archive invalidation with MO? Edited August 10, 2015 by theoccidus77742 Link to comment Share on other sites More sharing options...
Purr4me Posted August 10, 2015 Share Posted August 10, 2015 A line in the sand...?ok, tools used and For thoughts before Jumping in...IS to take your time.Every mod has a description page...and i know it's boring to have to read all of that. Your choices are what's in question. I can only Advise based on what works right with what in this game here and what you post about..Darn for one is not part of Fallout3, it does not come from it, it..is an add on modding " ( Pretty thing) " that is not required and because it need Fose, I can't help you make decisions. Mo is the cat's meow of tools to use but you can screw it up with Darn interpreting and it is very difficult to mod the game using these kinds of mods.It's like the cart before the horse...the horse needs to pull the cart. ok. each " mod " that uses the masters, has data listed in the header when built...and the current listed / posted load order here of those masters is now correct. Tools we use To only verify things vary a great deal for mods Compatibility. I can show you where I stopped here.http://s26.postimg.org/i23ymhrwp/stopped.jpg That's the correct version for total control over Fallout 3 IF you intend to use mods that require data to be loaded from the Data folder where the later version of mo prevents this. Again, your choices of "mods" used determine what version of programs you can use safety and correctly." A line in the sand " To date, there is only one sorting tool left that works correctly with this game and you are not using it.Things for menus control, all the fancy things are to be added on after you have established a clean running game, sorted . patched and De-nullified. I am going to say this only once.....Mods that have UI controls will be destroyed if other mods that have the same "TYPE" of controls are installed over top of those. FWE, FOOK, FOOK2 and so on.....Your Darn was destroyed due to installing FWE over it. Any UI mods are to be installed last...............after your game works and no bugs are there...this removes tons of hours and day's of headaches sifting thru data and posts finding information that matches a problem. Pretty Darn big line...here. Link to comment Share on other sites More sharing options...
theoccidus77742 Posted August 10, 2015 Author Share Posted August 10, 2015 (edited) Update: I was able to load the game outside of vault 101 with all mods in my original list except for MMM. What can I do to fix it? By "line in the sand" I mean the maximum number of mods in the list that I can load without the game crashing. Edited August 10, 2015 by theoccidus77742 Link to comment Share on other sites More sharing options...
Purr4me Posted August 10, 2015 Share Posted August 10, 2015 for you, and smooth operating conditions 75 a good stopping point.limits ? well for those that don't know 225 it the ceiling but that's really pushing things super hard. 130 - 125 seems the be where people with most common PC's crash ,stutter, and show signs that the limits are close. But a lot depends on that users skill level in modding, knwoldege. for me..LOL .NO limits. 43GIGs loaded at once was my last count in shear data 50 0r so plugins controlling all of that. Anything can go wrong at any time on a PC for any reason. Tight control and for thought is required for hard core gaming. scripting is limited, scripts can not control data amounts...removing FOMOD's from the mods prior to installing them Eliminates the limits for the installer. Mo removes the need for scrripted installs of large mods. My own monster creation is over 3 GIG's and mo installs it just fine, so does Fomm...it does so because all the garbage that cramps these programs styles are removed. The user, you and I, need to know before hand what we want. I mean the maximum number of mods in the list that I can load without the game crashing.1 to a thousand ,that's a loaded question. but 130 is a good start. Link to comment Share on other sites More sharing options...
juliesm200 Posted December 12, 2016 Share Posted December 12, 2016 mine is crashing to this is my load order 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 CALIBR.esm 8 8 SShop.esm 9 9 Mart's Mutant Mod.esm10 a Project Beauty.esm11 b Lings.esm12 c FCOMaster.esm13 d LingsDLC.esm14 e HairPack.esm15 f EVE.esm16 10 CRAFT.esm17 11 FO3 Wanderers Edition - Main File.esm18 12 FO3 Wanderers Edition - Alternate Travel.esp19 13 Max Level 99.esp20 14 GNR Enhanced.esp21 15 2Perks Per Level.esp22 16 CASM.esp23 17 Conelrad 640-1240.esp24 18 Mart's Mutant Mod.esp25 19 Project Beauty - Fallout Character Overhaul.esp26 1a Mart's Mutant Mod - Project Beauty.esp27 1b Project Beauty- Point Lookout.esp28 1c Ultimate Companion Overhaul.esp29 1d hair_add_npc.esp30 1e FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp31 1f FO3 Wanderers Edition - Project Beauty.esp32 20 TiesThatBind.esp33 21 Project Beauty- Broken Steel.esp34 22 SShopItems.esp35 23 WeaponModKits.esp36 24 DarNifiedUIF3.esp37 25 Mart's Mutant Mod - DLC Broken Steel.esp38 26 Mart's Mutant Mod - DLC Zeta.esp39 27 3EFdrg.esp40 28 JackoMilitaryEquipment1.esp41 29 UPP - Pack 1.esp42 2a Wasteland Soldier Armor.esp43 2b ZzJay's Hairpacks for Fallout 3.esp44 2c CALIBRxMerchant.esp45 2d FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp46 2e FO3 Wanderers Edition - Optional Restore Tracers.esp47 2f FO3 Wanderers Edition - DLC Anchorage.esp48 30 FO3 Wanderers Edition - DLC Broken Steel.esp49 31 Blackened FWE + MMM + EVE + Project Beauty.esp50 32 FO3 Wanderers Edition - DLC Mothership Zeta.esp51 33 FO3 Wanderers Edition - DLC Point Lookout.esp52 34 FO3 Wanderers Edition - DLC The Pitt.esp53 35 FO3 Wanderers Edition - Main File.esp54 36 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp55 37 Alt Start Weapons - FWE.esp Link to comment Share on other sites More sharing options...
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