SGTbayk47 Posted August 10, 2015 Share Posted August 10, 2015 Hey all, I am working on a mod and have some skeleton NPCs wearing different armours. I have got this to work fine except for one thing, dismemberment. The problem is the NPCs can be dismembered/have limbs exploded which of course shows blood effects. This is undesirable because the NPCs resemble skeletons, which obviously don't bleed. So what I am asking is: Is it possible to prevent NPCs from being able to have their limbs exploded/dismembered? And if the answer is yes does anyone know how to achieve this. Cheers, BayK. Link to comment Share on other sites More sharing options...
Guest deleted10552447 Posted August 11, 2015 Share Posted August 11, 2015 I'm not entirely sure. I think NPCs can be given special flags related to dismemberment chances, in which case you could assign them to the spookingtons and set their dismember/gore chances to 0%. Link to comment Share on other sites More sharing options...
SGTbayk47 Posted August 11, 2015 Author Share Posted August 11, 2015 Quick question regarding your reply, what is the 'spookingtons'? :P Link to comment Share on other sites More sharing options...
Guest deleted10552447 Posted August 11, 2015 Share Posted August 11, 2015 Skeletons. Link to comment Share on other sites More sharing options...
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