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Editing "Ain't that a Kick in the Head" rewards


swk3000

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I want to change the items Doc Mitchell gives you after running through the character creation process, but I can't find the script that governs this. Does anyone know what the name of the script that covers this is? I tried looking at the Quest for "Ain't that a Kick in the Head", but the only script I see attached to it determines what stat he comments on when you finish the Vigor Tester portion of the Character Creation.
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Do you know which one? Everything I'm seeing says to either have Doc say something, or advance the quest to a particular stage. I tried checking the quest stages, as well, but none of them have the actual script that adds items you your inventory. The closest one would be 105, where Doc starts to say his lines about escorting you to the door, and 115, which states 'Doc starts a conversation', which would be the point where he hands you stuff. At neither point is there the scripting I'm expecting to see for adding items to the player's inventory, nor does there seem to be a redirect to another script.

 

Now, just to be fair, I've never actually created any quest mods, so I really don't know my way around the Quest interface. It may be that the bit I need is right there, but I don't know what to look for, so I'm missing it. Not sure, but it's possible. So while it may be mind-numbingly obvious to you, it would probably be best to assume it's not for me. I know pretty much what I need to do to get what I want going, but I need to find where to put it, and it's being elusive.

 

EDIT: Never mind. I found it. Was looking under Conversation when I should have been looking under Topics.

 

EDIT2: Not sure I understand the language. Take this line:

 

player.additem CondNV9mmPistolLoot 1

I"m assuming that this says to add a 9mm pistol to the player's inventory, using the CondNV9mmPistolLoot leveled list. Looking at that list, for level 1, it has 3 entries: one for 30%, one for 35%, and 1 for 40%. I'm assuming that the pistol I receive if I TAG! Guns is at one of those three Conditions. So to do something similar with armor, I'd have to look for a CondNVMercOutfit0XArmorLoot leveled list and use that, correct?

Edited by swk3000
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